No edit summary Tag: Source edit |
No edit summary Tag: Source edit |
||
Line 51: | Line 51: | ||
| style="text-align:center;" |'''8 Seconds''' |
| style="text-align:center;" |'''8 Seconds''' |
||
|- |
|- |
||
+ | | |
||
[[File:R.png|centre|thumb|50x50px]] |
[[File:R.png|centre|thumb|50x50px]] |
||
|<center>'''Leg Slam'''</center> |
|<center>'''Leg Slam'''</center> |
Revision as of 15:09, 16 January 2021
"yeah i dont have a name for this" - the guy making this page
Summary
yeah ill do this after i get a name
Appearance
same as this
Movesets/Abilities
turning this into a tabber and table rn
very unfinished rn cause of that
Type of Ability | Name | Description |
---|---|---|
If the user attacks a rock in the map, they will heal 3 HP, and one of the pieces of the stand will change colour, either to a light black, a gray, a white, or a brown. | ||
If the user gets hit and would get killed by the hit, they instead would be left on 1 HP. This passive isnt active when the user has 1 HP. | ||
If the user is killed, the user will take control of their stand for 30 seconds, where they can use any move and move around as the stand. With this, using Y does not move you back to where you were upon using the move. The user cannot die during this, but will respawn when the 30 seconds are over. Though, if you use Self Seal (J), the timer will be reset, and you cannot be respawned during Self Seal. |
Key | Name | Description | Damage | Cooldown |
---|---|---|---|---|
Hold |
[placeholder] throws a flurry of 35 kicks dealing a superior amount of damage. This slows down opponent's movement making it hard to escape without using a mobility move to get out. | 8 Seconds | ||
[placeholder] will perform a powerful kick to the enemy's legs, knocking down and ragdolling the enemy and dealing Superior damage. | 7 Seconds |
T: Rock Throw
[placeholder] throws a piece of one of its limbs, dealing 8 damage to the user, but the projectile thrown ragdolls the enemy.
26 DMG
Cursor on Target + Y:
[placeholder] homes in on the enemy, indicated by the user's crosshair. [placeholder] then proceeds to deliver a powerful strike towards said enemy, dealing a significant amount of damage and some knockback. This ragdolls the opponent for a short while.
34 DMG
F: Stone Spikes
[placeholder] will slam the ground, creating four rocky spikes that will shoot up in a row, damaging anyone it hits.
G: Stone Uppercut
[placeholder] performs a fast uppercut that deals great damage and knocks back the opponent into the sky.
50 DMG
H: Explosion
The user will cross their arms with an X with their stand disappearing. Then, the user blows up. This halves their HP and deals the same damage as what their health was before using the move.
DMG is same as current HP
J: Self Seal
The user will kneel with their arms crossed in an X and their stand disappearing. Then, the user will be encased in rock until they are hit. If the user is hit while rock, the damage is negated and [placeholder] will manifest, home into the enemy, and punch them. The user cannot escape Self Seal unless they reset or are attacked. In this state, the user will heal 3 HP per second.
Z: Ground Glide
The user gets on their stands back and glide around the ground using it. Coming into contact with an opponent will deal moderate damage to them, and give them about 0.5 seconds of stunlock. If you get knocked back your glide will be canceled. You can ram into the same target multiple times.
6 DMG on contact
C: Slide
The user does a slide.
No DMG
Cursor on Target + V: Accelerock
The user does a pose, and [placeholder] teleports behind the enemy, indicated by the user's crosshair. [placeholder] then proceeds to kick said enemy, throwing them right in front of the user. The moves knockback depends on how far the user is from the enemy.
Trivia
- When Cursed Fragments is active, a later part of the Ruined Regi trio theme will play.