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This Ability, Item or Feature is Fanmade.
There's no way to view this in-game as it is Fanmade, and it will never be (or might be) added into the game itself.

"oh god oh fuck" - One very unfortunate lad (1-Ri no fukōna wakamono, 1人の不幸な若者)

Summary

The Very Big Sword is a non-canon spec that deals a great amount of damage over a practically infinite range.

A distinguished property of this Spec is the unmatched range and a great amount of destruction it provides for the user, as well as a unique walk animation to go with it, making it one of the most powerful specs in the game.

You can obtain this spec from the shop for £1,000,000. The Very Big Sword can also be obtained by using a Bizarre Arrow with a random chance of obtaining it.

Appearance

The very big sword has a simple appearance. It has a small circular guard, with a black handle that has a diamond pattern and a silver blade, almost identical to the katana model from ROBLOX, just that the blade is heavily extended.

Movesets/Abilities

Type of Ability Name Description
Passive A
Swordbound
The player cannot attack unless they unsheathe their sword, excluding non-sword attacks.
Passive B
Casual
The users walkspeed is lowered to 10.
Passive C
[ Insert cool name here ]
The sword only deals all its damage at its hilt, dealing less damage the closer the enemy is to the tip.

Key Name Description Damage Cooldown
Q.png
[ Insert cool name here ]
The user pauses for a bit, then their swords blade will become black, reversing Passive C and any knockback done in this mode, making the sword only deal all its damage at the tip instead. After 20 seconds, the blade will return back to normal.
No Damage
N/A
48
seconds
M1.png
Slap The user slaps the enemy.
Moderate Damage
6.5 damage
0.3
seconds
Hold
Ekey.png
Slice Barrage
The player twists their sword around their body, then quickly twirls the sword around, spinning.
Godly Damage
12 damage
8
seconds
R.png
Slash
The user pulls their sword back for a moment, then brings it down upon the opponent. Anyone struck by it is knocked back for a large amount and is dealt a godly amount of damage, giving you an extremely high advantage while fighting.
Great Damage
40 damage
13
seconds
T.png
Stab
The user aims their sword at their cursor, then lunges forward, knocking back whoever it hits,
Great Damage
27 damage
12
seconds
Y.png
Leg Sweep
The user swipes at the foe's feet with their sword, ragdolling anyone it hits. The ragdoll time depends on how close they are to the tip of the sword, being 6 seconds at the very tip.
Great Damage
12 damage
24
seconds
F.png
Great Impale
The user lunges their sword forward dealing moderate damage to the target. The target is then lifted using the sword for some time before being dropped. When the enemy is dropped, they are also knocked towards the user.
Good Damage
20 damage
25
seconds
Gkey.png
Nutcracker
The player kicks the opponent in the crotch and flings the target back, having extremely high knockback and ragdolls.
Great Damage
28 damage
38
seconds
X.png
Dodge
The user does a small dash towards where the user is moving, with the user becoming invincible during the entire thing.
No Damage
N/A
3 seconds
Zkey.png
Sword Vault
The user uses their sword like a pole, and vaults with it. The tip of the sword will be where your cursor is when you press Z. The swords blade will also resize itself during the move, but returns to normal after it.
Godly Damage
64 damage
12 seconds
V.png
Leap
The user leaps, covering a great amount of ground.
No Damage
N/A
6 seconds

Battle Strategies

Pros and Cons:

Pros

  • Extreme range.
  • Great damage output.
  • Obliterates any close-ranged Stand after using Q.
  • F move can stop runners.
  • T move is also good for running opponents.
  • Z move has no limit.
  • X move is slightly spammable.

Cons

  • No block.
  • Needs to be extremely close to do any good damage without Q.
  • Not much health.
  • Most of the damaging moves have high cooldowns.
  • All sword moves are highly telegraphed.
  • Click doesnt slow down enemies.
  • Y can easily be avoided by jumping.
  • Large attack trails make it even easier to see when the user is going to strike.

Trivia

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