Inspired by this.
"THIS IS THE GREATEST HIGH!"- "High" DIO (DIO, ćć£ćŖ)[]
Summary:[]
Heritage The World often shortened and commonly referred to as HTW, is the Stand used by DIO, a playable character featured in JoJo's Bizarre Adventure: Heritage For The Future, a JoJo themed arcade fighting game developed by Capcom.
This stand is obtainable through using a Sacred Papyrus on Retro The World.
Appearance:[]
Heritage The World looks similar to Retro The World (Over Heaven).
Having an humanoid build, with green and white colors.
Movesets/Abilities:[]
Type of Ability | Name | Description |
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You're able to cancel any move you have performed just pressing the same button again. | ||
The stand has his own health bar, having 300 HP. |
Key | Name | Description | Damage | Cooldown |
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The player jabs the opponent with a fast punch, if it hits the opponent will become a ragdoll, dealing good knockback. | ||||
The user quickly throws three pairs of knives that do 12.5 damage each with a cooldown of around 3 seconds. This move is pretty good if you want to chip away an opponent's health. Try using this when your enemy is far away.
Note: you cannot move while using this ability. Do also note that this move can also be used during Timestop, however, stand mode has to be switched (Z button) between on (Timestop) and off (Knife Volley) in order to successfully execute this combo. |
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While in air, the player quickly dashes forwards, punching the first enemy that they come in contact with while at the same time knocking them back and dealing moderate damage. | ||||
The user grunts and kicks the enemy doing knockback into the air (which can allow air combos). If used right, this can turn into a time stop combo. | ||||
The user performs a quick swing with his arm which launches the opponent. | ||||
The player covers their eyes for a few seconds, channeling pressurized fluid into their eyes. Soon after, they bend back and fire two fast laser-like projectiles from their eyes which pierce the opponent and deal great damage. However, if the move is charged, they will instead fire two red laser-like projectiles that deal superior damage on contact. (Using this during time stop will trick the game into thinking the laser is constantly touching the player and will multiply damage over time dealing lethal damage) |
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Very similar to Heavy Hit but does not launch. Great offensive tool. | ||||
The user poses while yelling "WRYYY!" and sends out Heritage The World that disappears and floats behind your enemy to throw out a punch which will knock them down. Can combo with Heavy Dash and Space Ripper Stingy Eyes.
Note:This move is highly punishable but does amazing damage and opens up for combos. |
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Plunge your arm into your foe and take their blood (while doing a pose) for your own while also dealing and healing a great amount, specifically healing 30 damage. Then you will throw the opponent. During this, you will yell "Jitsuni Nazimuzo!(It really suits me!)ā This move is also shared with vampires, Vampiric The World and Shadow The World, and similar to Kars' healing ability as well. You cannot move during this bloodsuck when it successfully hits, unlike other bloodsucks. This move can cancel barrages. |
Key | Name | Description | Damage | Cooldown |
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Stand mode can be enabled/disabled by pressing either Z or Left Ctrl. By toggling stand mode on and off, the user can switch between the stand's different movesets. The moves listed below can only be used while stand mode is active. The moves above can't be used while Stand mode is active and viceversa (There is an exception to the rule). | ||||
Heritage The World will launch to where the cursor is, punching and kicking, if someone is hitted they will be damaged until you stop spamming the button. | ||||
Heritage The World unleashes a flurry of fast punches while shouting his catchphrase 'Muda muda!'. | ||||
Heritage The World will start homing the closest player, going forward, in this state the user can move freely and even attack by it's own. | ||||
A dashing jab with a little bit slow startup, able to start a combo with Heavy Dash and "Die!". | ||||
Stops time up to 5 seconds, being able to stack up any damage. | ||||
The user will timestop-teleport to the position where the cursor is located (about 10 studs as limit). | ||||
The user flies and drops down onto the opponent with a summoned steamroller. If it connects, The user will punch the steamroller with his opponent trapped underneath about 20 times, causing it to explode.
should almost always be used for timestop combos due to it's lengthy startup time and telegraphed animation. |
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Shared with most Stands/Specs. | ||||
If the player presses the same movement button two times, he will make a roll referencing DIO's roll in Heritage for the Future, this has low cooldown and can dodge most projectiles.
Note:This movement is shared in both modes. |