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"It's truly, truly been… a very long roundabout path…" - Johnny Joestar (Joni Jōsutā, ジョニィ・ジョースター)

Summary:

Tusk is the Stand of Johnny Joestar, the main protagonist featured in the 7th part of Jojo: JoJo's Bizarre Adventure: Steel Ball Run. Unlike other stands featured in A Bizarre Day, it is a stand consisting of acts. In Jojo's Bizarre Adventure, stands with acts are stands that develop over time until it reaches its final form.

This stand can be obtained by using a Holy Corpse part on Spin to get Tusk ACT 1. After obtaining Tusk ACT 1, the user would need to keep on using Holy Corpse parts on Tusk, each one evolving their Tusk into the next act, until they evolve their Tusk into its final evolution: Tusk ACT 4.

Appearance:

As for ACT 1, it resembles a small animal. Its head is of equal or slightly greater size than its body, and it floats with two short, vague, and inarticulate arms and one such leg.

Its posterior is marked somewhat irregularly by small stars, behind which dark circles radiate to their points; while four tendrils droop from the base of its trunk to the approximate length of its leg, bearing heart shapes.

On its head, it bears two long, mammalian ears; small, reflective black eyes, under a brow of a troubling angle; a large star at the top of its forehead, behind which a dark circle radiates to its points, and from the center of which a string links with the tip of a cone fastened to the region of its nose. 






Movesets/Abilities:

Type of Ability Name Description
Passive
Crippled
The user cannot roll.

Key Name Description Damage Cooldown

Ekey
Fingernail Shot
Using ACT1, the user fires a shot at their cursor, with the nail dealing good amounts of damage.
Good Damage
20 to 29 damage
8 seconds
Hold
R
Rapid Fingernail Shots
Using ACT1, the user fires multiple shots at their cursor, with each nail dealing pitiful amounts of damage. This move can be extended for a longer amount of time by holding R.
Pitiful Damage
9 damage and under
5 seconds
T
Burning Determination
ACT1's user gains a damage buff, and glowing eyes for a brief period of time. You can only use this move once per life.
No Damage
N/A
N/A
F
One-Two Strike
The user of ACT1 channels their stand's energy throughout their arms and uppercuts anyone in the way, followed by an elbow. Both deal a moderate amount of damage.
Moderate Damage
10 to 19 damage
25 seconds
H
Herbal Tea
You pull out a cup of tea and drink it, recovering a moderate amount of health.
Moderate Healing Strength
10 to 19 HP healed
15 seconds
Hold
Zkey
Fingernail Glide
Using the stand as a mobility tool, the user glides along the ground briefly using their spinning nails.
No Damage
N/A
5 seconds


 

📚 Poll 📚

 
How would you rate Tusk Act 1 in the PVP perspective?
 
57
 
291
 
29
 
10
 
66
 

The poll was created at 15:28 on July 3, 2020, and so far 453 people voted.

Appearance:

Mechanically, ACT 2 possesses small, sturdy torso and arms, greater in proportion to its head. From its head hang two barrel-shaped objects. A barrel-like unit the size of its head is suspended at the base of a short, flat spine. Tusk is primarily pink in all media featuring it. This appears to be sort of like a robot.












Movesets/Abilities:

Type of Ability Name Description
Passive
Crippled
The user cannot roll.

Key Name Description Damage Cooldown
Ekey
Aimed Triple Nail Shot
ACT2's user shoots three nails aimed at their cursor, each dealing a good amount of damage.
Good Damage
20 to 29 damage
5 seconds

Cursor on target +

R
Direct Nail Shot
ACT2's user shoots 2 finger nails to anyone on their cursor through the chest, dealing a good amount of damage.
Good Damage
20 to 29 damage
20 seconds
T
Homing Triple Nail Shots
ACT2's user shoots three nails in a straight line in front of them, the nails might be slow but each nail will hit your closest enemy. Dealing a good amount of damage.
Good Damage
20 to 29 damage
14 seconds
F
Spin Jab
ACT2's user jabs anyone in front of them, with their arm infused with the power of Spin. This will deal a moderate amount of damage, and very weak knockback.
Moderate Damage
10 to 19 damage
7 seconds
H
Herbal Tea
You pull out a cup of tea and drink it, recovering a moderate amount of health.
No Damage
N/A
12 seconds

Hold

Zkey
Spin Nail Glide
ACT2's user uses the combined power of their stand and Spin to glide along the ground, like ACT1.
No Damage
N/A
6 seconds


 

📚 Poll 📚

 
How would you rate Tusk Act 2 in the PVP perspective?
 
3
 
5
 
121
 
33
 
28
 

The poll was created at 15:28 on July 3, 2020, and so far 190 people voted.

Appearance:

Although it is distinctly more human in shape, its head is still embedded into its body. ACT 3 bears sharp spikes growing from both the underside of each of the three toes of its triangular feet and three from small, truncated, disc-shaped hands. On dark, spherical shoulders it bears the large, bold outline of a star; and from its upper lip to the rear of its head runs a tall, blade-like protrusion resembling a Mohawk.












Movesets/Abilities:

Type of Ability Name Description
Passive
Crippled
The user cannot roll.

Key Name Description Damage Cooldown

Ekey
Nail Shots
ACT3's user shoots multiple nails at their cursor, each dealing a good amount of damage.
Good Damage
20 to 29 damage
8 seconds
R
Aimed Shot
ACT3's user shoots a nail dealing good amounts of damage to anyone it hits. This move is also aimed by cursor.
Good Damage
20 to 29 damage
25 seconds
T
Herbal Tea
You pull out a cup of tea and drink it, recovering a moderate amount of health.
No Damage
N/A
15 seconds
F
Wormhole Shot
ACT3's user uses their newest ability to create a wormhole and shoot a nail from it, redirecting to anyone nearby. This nail deals a good amount of damage.
Good Damage
20 to 29 damage
17 seconds
Hold
Zkey
Nail Glide
ACT3's user glides along the ground using their nails and spin.
No Damage
N/A
6 seconds


 

📚 Poll 📚

 
How would you rate Tusk Act 3 in the PVP perspective?
 
14
 
115
 
17
 
10
 
8
 

The poll was created at 15:29 on July 3, 2020, and so far 164 people voted.

Appearance:

ACT 4 have a somewhat humanoid shape, broad or square build; of articulated legs, arms, hands, and fingers. Its head is mounted in the front of its chest, and from the bottom of its chest hangs to its ankles a vestment comprising strings of vertical ellipses. Like Johnny, it wears a horseshoe on its forehead.











Movesets/Abilities:

Type of Ability Name Description
Passive A
Way of the Spin
Due to the power of spin, the user is granted passive 2% health regeneration per second.
Passive B
Interdimensional
This passive is NOT enabled by default. You must use Self Nullification Blow to gain this extra passive. Tusk ACT4's infinite spin energy prevents its user from being affected by gravitational moves or moves which affect movement speed. Your attacks are also unable to be reflected.
Passive C
Infinite Rotation
Because of the infinite rotation you produce, none of your attacks are able to be reflected back.

Key Name Description Damage Cooldown
Hold
Ekey
ORA Barrage
Tusk ACT4 pummels the opponent with a barrage of fast punches, each dealing a superior amount of damage.

You gain superarmour while using Tusk ACT4's barrage, and are able to move and jump normally.

Superior Strength
5 damage per punch
7
seconds
R
ORA Punch
Tusk ACT4 strikes the target with a great spin-imbued right hook, sending the target flying forwards for one second. The target is also dealt an extra 1 damage every second (for 10 seconds).
Great Strength
30 to 34 damage

 

Pitiful Damage (Overtime Damage)
1 damage
13
seconds
T
Rotating Nail Bullets
The user fires a spin-charged nail bullet at your cursor. Each bullet deals a pitiful amount of damage, but anyone hit by them spin uncontrollably for 1 second.

You can fire up to 5 consecutive bullets before a short delay kicks in. For every nail you fire, you gain another nail 10 seconds after.

Pitiful Damage
9 damage and under
8
seconds
Y
Nullification Blow
The user pauses and charges spin energy into their left hand, firing a single concentrated shot at the target. Anyone hit takes a great amount of damage and is disabled for 3 seconds.
Great Damage
30 to 49 damage
22
seconds
F
Lesson Five
Tusk ACT4 uppercuts the enemy. If it hits, the enemy is knocked into the air. Tusk then barrages the opponent before landing a final strike that allows it to rotate inside the target's body and discharge an immense amount of spin energy, knocking the opponent back, dealing an incredible amount of damage in total.

The cooldown for this move is active starting from when you spawn, meaning that you cannot use it immediately. You must be at 1/3rd of your maximum health or lower to be able to use this attack. You become invincible for the duration of the attack.

Moderate Damage
55 to 60 damage
N/A
H
Nuclear Fission
Tusk creates a miniature atomic bomb by splitting atoms with its infinite rotation. The user launches a fast, black projectile at the target. On impact, it initially deals a pitiful amount of damage, but it soon creates a large explosion which deals great AOE damage.

This attack (including the explosion) bypasses block, but can be dodged. The explosion also damages the initial target(s) shot. The cooldown for this move is active starting from when you spawn, meaning that you cannot use it immediately.

Pitiful Damage (Impact)
10 to 19 damage

 

Great Damage (Explosion)
30 to 49 damage
25
seconds
Hold
V
Darkest Determination
The user focuses and channels their infinite spin energy, switching the functions of certain attacks.
No Damage
N/A
N/A
Hold
Zkey
Nail Traversal
The player places their hand on the ground and channels their spin energy, allowing them to glide across the floor for 8 seconds. Coming into contact with an opponent will deal moderate damage to them, and give them about 0.5 seconds of stunlock. If you get knocked back your glide will be canceled.

You can ram into the same target multiple times.

Moderate Damage
10 to 19 damage
15
seconds

Key Name Description Damage Cooldown
T
Gyrating Nail Bullets
Similarly to Rotating Nail Bullets, the user fires a spin-charged nail bullet at your cursor. Each nail bullet now deals moderate damage, and is 25% faster. The stacks and recharge times per nail are the same.
Moderate Damage
10 to 19 damage
7 seconds
Y
Self-Nullification Blow
Tusk ACT4 turns around and strikes its own user with infinite spin. This grants you a health-draining debuff which lasts for 10 seconds. After this, you will be able to move in stopped time permanently.

By the time the debuff wears off, it will have dealt roughly 50% of your maximum health. Even if the debuff wears off during stopped time, you will still be able to move.

Great Strength
30 to 34 damage
N/A
H
Infinite Rotation Bullet
The player pauses and uses Tusk ACT4 to charge a nail with infinite spin energy, then fires it at your cursor. Targets hit are "marked" with the golden rectangle. Firing this specific projectile at marked targets will deal Godly Damage to them. This move has a very small area of effect, that can apply the debuff.

The target does not have to be marked by you in order for your projectile to kill them. This move uses a separate cooldown to Nuclear Fission. The cooldown for this move is active starting from when you spawn, meaning that you cannot use it immediately.

Godly Damage
100+ damage
30 seconds

Pros and Cons:

Pros

  • Great damage output.
  • Incredible ranged attacks.
  • Good mobility.
  • Interdimensional.

Cons

  • Reduced melee attacks.
  • Requires good aim.
  • Requires Spin and 4 corpse parts to reach ACT 4.
  • ACT4's glide can be punished by Sticky Finger's Zipper Glide.


 

📚 Poll 📚

 
How would you rate Tusk Act 4 in the PVP perspective?
 
32
 
4
 
14
 
55
 
782
 

The poll was created at 15:29 on July 3, 2020, and so far 887 people voted.

Combos:

  • T+R (Hold)
  • T+E+R+F

  • R + T + E

  • E (Hold) + F + R

  • Z (Bump into the enemy multiple times) + E (hold)
  • Z + V + H (repeat)
  • Z + T (5x)
  • Z (makes the ennemy unable to move) + Y (makes the ennemy unable to attack) + E (hold)
  • Z+Y+E (Hold)+R+H
  • Z + Y + V + H + E(Hold) + H + F + V + H + Z + Y + E(Hold) + R + V + T(5x)
  • (Low HP) Z+E+F

Trivia:

  • Tusk ACTs 1, 2, and 3 are one of the stands that have received pose music recently and will play a fan-made theme made by Friedrich Habetler when posing.
  • Tusk ACT 4 will play "Tusk" By Fleetwood Mac when posing.
  • Tusk ACT 4 has constantly been nerfed and buffed.
  • Tusk ACT 4 was first introduced on 10/16/19 as a sneak peek by an ABD head developer on the game discord. However, further updates of this stand had been posted on the game's Trello.
  • Tusk ACT 4's Infinite spin (V + H) used to one shot, but it has been nerfed on 5/29/2020.
  • You used to be able to move with Act 4 by jumping and posing and spamming G on the way down, but this has since been reverted.
  • Tusk ACT 4's beat down can't kill a fully healed stand less player but is good for combos. Making it have the worst Beat Down in the game
  • Tusk Act 4 along with C-Moon are the only stands that can jump while barraging.
  • Tusk ACT 3 has an H move but it doesn't work.
  • It has been confirmed that there will be more reworks for Tusk ACT 3-4 in the future.
  • After Tusk ACT 4’s beatdown the user will say: "Arigato...Gyro”. Which translates to "Thank you...Gyro"
  • Tusk ACT 1 quotes are: "I want to know the power of the spin! If I don't everything will end here!", "I'll call them Tusks!" and "These are no longer nails... They're 'Tusks'!"
  • Tusk ACT 2 quotes are: "Even if my spin falters, I won't die!", "Shut up!" and "What a joke!"
  • Tusk ACT 3 quotes are: "Now I know where to shoot!", "What the heck kind of attitude is that?" and "If I can get the Corpse. I can get my negative back to zero!"
  • Tusk ACT 4 quotes are: "Who will be the sacrifice?", "I'm ending it all here!" and "It's truly... been a roundabout path."
  • The stand's name is a reference to the song Tusk, made by the British-American rock band, Fleetwood Mac. This also plays if the user has ACT 4 and poses.
  • There are 4 Acts of Tusk, with each one being completely different from one another.
  • As well as being able to bypass Love Train when Tusk reaches Act 4, it can also bypass Gold Experience's Life Creation: Frog technique. However, it cannot bypass King Crimson’s Epitaph.
  • Tusk can be obtained solo by only using Spin. You can stand on a lamppost and be able to shoot Funny Valentine until he dies. It can be difficult in some ways, but you can eventually get through and be able to get a Holy Corpse. And while using the damage buff.
  • You can also trap Funny Valentine in a football/soccer net by jumping over it while he's chasing you (Using ranged attacks for this method is recommended), which is useful if you want to deflect his attacks with D4C's Love Train or Spin's T.
  • Tusk can apparently solo Dio Brando. (Infinite spin nail destroys Dio Brando's health)
  • Tusk ACT 1 and Tusk ACT 3's Fingernail Glide has a blue color glide effect, while Tusk ACT 2 and Tusk ACT 4's Fingernail Glide has a green color glide effect.
  • You can use Tusk ACT 4 (Y),(H), and (V+H) to float in the air.
  • Tusk ACT 4 is registered by the game script as an Over Heaven, but it works like a Requiem.
  • Tusk ACT 3 is the only Tusk ACT that has no close-ranged move.
  • If a spin user uses the T move, Tusk act 4 can bypass it
  • Tusk Act 4s Barrage was nerfed but was buffed again
  • Time Stop will cancel Tusk ACT 1's glide (z move)
  • TA4 Will get a nerf on its glide soon, it is confirmed by Guesttoblame (The creator of ABD), he had responded with "Tusk will get a nerf on its glide by, only making the player slow. Instead of it stunning you it will make you slow." (Already Nerf)
  • According to sources the grind can be as short as 4 hours or as long as 28 hours on average it takes about 16 hours for Tusk Act 4.
  • Tusk ACT 1 and Tusk ACT 2 have the same pose, but Tusk ACT 3 and Tusk ACT 4 have different poses.
  • In the manga, Tusk ACT 1 and Tusk ACT 2 are the most used Acts of Tusk, while Tusk ACT 3 was only shown once and Tusk ACT 4 was shown 2 or more times.
  • In the manga, Tusk ACT 4 was used to save the Steel Ball Run counterpart of George Joestar II.
  • By holding V and activating chat, the V will be permanent after getting out of chat unless you press v again.
  • By spamming G and clicking with Tusk ACT 4, you can move while posing, and even attack.
  • Tusk acts 1-3 were going to have the move "Slow Dancer"! - The user would call their horse "Slow Dancer" and ride on it. this move was replaced by the nail glide for tusk acts 1-3.
  • Tusk ACT 4's self-nullification blow can be used without having Tusk ACT 4 out.
  • Before by jumping in midair with Tusk act 4 and clicking G (pose) you could float, they have since then removed this
  • It has been mentioned in the official ABD discord that V+Y (Self Nullification Blow) will be revamped.

Gallery:

StandsNavBox
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