"It's truly, truly beenā¦ a very long roundabout pathā¦" - Johnny Joestar (Joni JÅsutÄ, ćøć§ćć£ć»ćøć§ć¼ć¹ćæć¼)[]
Summary[]
Tusk is the Stand of Johnny Joestar, the main protagonist featured in JoJo's Bizarre Adventure: Steel Ball Run. Unlike other Stands featured in A Bizarre Day, Tusk is a Stand consisting of ACTs. In JoJo's Bizarre Adventure, Stands with ACTs are Stands that develop over time until they reach their final form/act.
This Stand can be obtained by using a Holy Corpse part on Spin on Standless to get Tusk ACT1. After obtaining Tusk ACT1, the user would need to keep on using Holy Corpse parts on Tusk, each one evolving their Tusk into its next ACT, until they evolve their Tusk into its final evolution: Tusk ACT4.
The Shiny variant of Tusk ACT4 is simply called Neo Tusk and can be obtained by using a Holy Corpse on Tusk ACT3 with a 12% chance.
Appearance[]
As for ACT1, it resembles a small animal. Its head is of equal or slightly greater size than its body, and it floats with two short, vague, and inarticulate arms and one such leg.
Its posterior is marked somewhat irregularly by small stars, behind which dark circles radiate to their points; while four tendrils droop from the base of its trunk to the approximate length of its leg, bearing heart shapes.
On its head, it bears two long, mammalian ears; small, reflective black eyes, under a brow of a troubling angle; a large star at the top of its forehead, behind which a dark circle radiates to its points, and from the center of which a string links with the tip of a cone fastened to the region of its nose.
Movesets/Abilities[]
Type of Ability | Name | Description |
---|---|---|
The user cannot roll. |
Key | Name | Description | Damage | Cooldown |
---|---|---|---|---|
Using ACT1, the user fires a nail shot at their cursor, dealing a good amount of damage to whoever is hit. | ||||
Using ACT1, the user fires up to 10 nail shots at their cursor, with each nail dealing a good amount of damage. This move can be extended for a longer amount of time by holding R. The move's cooldown also increases for every shot you take. | ||||
ACT1's user gains a damage buff and glowing eyes for a brief period of time. You can only use this move once per life. While active, the damage per fingernail increases from 20 to 30 and One-Two Strike Damage per uppercut and elbow increases from 15 to 20.25. | ||||
The user of ACT1 channels their stand's energy throughout their arms and uppercuts anyone in the way, followed by an elbow. Both deal a moderate amount of damage. | ||||
You pull out a cup of tea and drink it, recovering a moderate amount of health. | ||||
Using the stand as a mobility tool, the user glides along the ground briefly using their spinning nails. |
Battle Strategies[]
Pros and Cons:[]
Pros[]
- Rapid Finger Nail shot can deal godly amounts of damage if all nails hit, and it's likely that it could one-shot your opponent.
- Healing move.
- Dark determination buffs all your attacks' damage.
Cons[]
- User cannot roll.
- 1 mediocre close ranged move, making it exclusively a zoner.
- Long cooldowns.
- Fingernail Glide's speed is slow, making it unreliable for combat.
- Extremely low health, even though its durabilty is B.
Appearance[]
Mechanically, ACT2 possesses small, sturdy torso and arms, greater in proportion to its head. From its head hang two barrel-shaped objects.
A barrel-like unit the size of its head is suspended at the base of a short, flat spine.
Tusk is primarily pink in all media featuring it. This appears to be sort of like a robot.
Movesets/Abilities[]
Type of Ability | Name | Description |
---|---|---|
The user cannot roll. |
Key | Name | Description | Damage | Cooldown |
---|---|---|---|---|
ACT2's user shoots 3 nail shots aimed at their cursor, each dealing a good amount of damage. | ||||
Cursor on target + |
ACT2's user shoots 2 nail shots to anyone on their cursor through the chest, dealing a good amount of damage. | |||
ACT2's user shoots 3 nail shots in a straight line in front of them. Although the nails are slow, each nail moves toward your closest enemy, dealing a great amount of damage. | ||||
ACT2's user jabs anyone in front of them, with their arm infused with the power of Spin. This will deal a moderate amount of damage and very weak knockback. | ||||
You pull out a cup of tea and drink it, recovering a moderate amount of health. | ||||
Hold |
ACT2's user uses the combined power of their stand and Spin to glide along the ground, like ACT1. This is slightly faster than its previous form. |
Battle Strategies[]
Pros and Cons:[]
Pros[]
- Direct Nail shot is a guaranteed hit if the enemy is stuck/stunned.
- Homing Triple Nail Shot is will hit your enemy no matter the circumstances.
- Healing move.
Cons[]
- Spin Nail Glide speed is slow, making it unreliable for combat.
- User cannot roll.
- Spin Jab has a weak knockback and low damage.
- Low durability.
- 1 mediocre short ranged attack, making it almost exclusively a zoner.
Appearance[]
ACT3 bears sharp spikes growing from both the underside from its small, truncated, disc-shaped hands, similar to that of D4C: LT's left hand. It also has three of those same spikes on its 3 toes, on its feet.
On its dark, spherical shoulders it bears the large, bold outline of a star; and from its upper lip to the rear of its head runs a tall, blade-like protrusion resembling a Mohawk.
Although it is distinctly more human in shape, its head is still embedded into its body, foreshadowing Tusk ACT4's head placement.
Movesets/Abilities[]
Type of Ability | Name | Description |
---|---|---|
The user cannot roll. |
Key | Name | Description | Damage | Cooldown |
---|---|---|---|---|
ACT3's user shoots 4 nail shots at their cursor, each dealing a good amount of damage. | ||||
ACT3's user shoots a nail that deals a great amount of damage to anyone it hits. This move is aimed by cursor. | ||||
You pull out a cup of tea and drink it, recovering a good amount of health. | ||||
ACT3's user uses their newest ability to create a wormhole and shoot a nail from it, redirecting to anyone nearby. This nail deals a moderate amount of damage. | ||||
ACT3's user glides along the ground using their nails and spin at a faster rate than ACT1 and ACT2. |
Battle Strategies[]
Pros and Cons:[]
Pros[]
- Nail Glide's speed is decent.
- Healing move.
- Can quickly deal godly damage if all nails hit.
Cons[]
- Cannot roll.
- No short ranged attacks.
- Wormhole Shot is weak compared to other moves.
Appearance[]
ACT4 has a somewhat humanoid shape, broad or square build; of articulated legs, arms, hands, and fingers. Its head is mounted in the front of its chest, and from the bottom of its chest hangs to its ankles a vestment comprising strings of vertical concave ellipses. Like its user, Johnny Joestar, it wears a horseshoe on its forehead.
For its Shiny version, Shiny Tusk ACT4 is a bit different in a sense that its color scheme is overall less vibrant when compared to its original design. The eyes are light blue instead of yellow.
Movesets/Abilities[]
Type of Ability | Name | Description |
---|---|---|
This passive is NOT enabled by default. You must use Self Nullification Blow to gain this extra passive. Tusk ACT4's infinite spin energy prevents its user from being affected by gravitational moves or moves which affect movement speed. Your attacks are also unable to be reflected. | ||
Because of the infinite rotation you produce, none of your attacks are able to be reflected back. |
Key | Name | Description | Damage | Cooldown |
---|---|---|---|---|
Tusk ACT4 pummels the opponent with a barrage of 80 Extremely fast punches, each dealing a superior amount of damage.
You gain superarmour while using Tusk ACT4's barrage, and are able to move and jump normally. |
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Tusk ACT4 strikes the target with a great spin-imbued right hook, sending the target flying forwards for one second. The target is also dealt an extra 1 damage every second (for 10 seconds). |
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The user fires a fast spin-charged nail bullet at your cursor. Each bullet deals a pitiful amount of damage.
You can fire up to 5 consecutive bullets before a short delay kicks in. For every nail you fire, you gain another nail 10 seconds after. |
||||
The user pauses and charges spin energy into their left hand, firing a single concentrated shot at the target. Anyone hit takes a great amount of damage and is disabled for 1.5 seconds. | ||||
Tusk ACT4 uppercuts the enemy. If it hits, the enemy is knocked into the air. Tusk then barrages the opponent 35 times before landing a final strike that allows it to rotate inside the target's body and discharge an immense amount of spin energy, knocking the opponent back, dealing an incredible amount of damage in total. Do note that the cooldown for this move is active starting from when you spawn, meaning that you cannot use it immediately.
Note: You must be at 1/3rd of your maximum health or lower to be able to use this attack. You will also become invincible for the duration of the attack. |
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Tusk creates a miniature atomic bomb by splitting atoms with its infinite rotation. The user launches a fast, black projectile at the target. On impact, it initially deals a pitiful amount of damage, but it soon creates a large explosion which deals great AOE damage.
This attack (including the explosion) bypasses block, but can be dodged. The explosion also damages the initial target(s) shot. The cooldown for this move is active starting from when you spawn, meaning that you cannot use it immediately. |
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The user focuses and channels their infinite spin energy, switching the functions of certain attacks. | ||||
The player places their hand on the ground and channels their spin energy, allowing them to glide across the floor for 8 seconds. Coming into contact with an opponent will deal moderate damage to them, and give them about 0.75 seconds of stunlock. If you get knocked back your glide will be canceled.
You can ram into the same target multiple times. |
Key | Name | Description | Damage | Cooldown |
---|---|---|---|---|
Similarly to Rotating Nail Bullets, the user fires a spin-charged nail bullet at your cursor. Each nail bullet now deals moderate damage, and is 25% faster. The stacks and recharge times per nail are the same. | ||||
Tusk ACT4 turns around and strikes its own user with infinite spin. This grants you a health-draining debuff which lasts for 10 seconds. By the time the debuff wears off, it will have dealt roughly 50% of your maximum health. After using this ability, the player is able to move during Time Stop by holding the V key. Even if the debuff wears off during stopped time, you will still be able to move. | ||||
The player pauses and uses Tusk ACT4 to charge a nail with infinite spin energy, then fires it at your cursor. Targets hit are "marked" with the golden rectangle. Opponents hit with this attack twice will have 70% of their max health subtracted, resulting in an instant kill for anybody under 70% health and immense damage otherwise. This move has a very small area of effect that can apply the debuff. For bosses, this attack will subract 20% of their max health, instead of 70%.
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Battle Strategies[]
Pros and Cons:[]
Pros[]
- Great damage output.
- Incredible ranged attacks.
- Good mobility.
- Infinite Rotation Bullet can end fights in a minute.
- Can bypass any counters.
- Extremely versatile.
- Can exploit a TS.
- Has a beatdown that can be use at low heath.
Cons[]
- Reduced melee attacks.
- Requires good aim.
- ACT4's glide can be punished by Sticky Finger's Zipper Glide.
- Weak beatdown.
Combos:[]
- T + R
- T + E + R + F
Trivia[]
- Tusk's ACT1, 2, and 3 are one of the stands that have received pose music recently and will play a fan-made theme made by Friedrich Habetler when posing.
- Tusk ACT1's quotes are: "I want to know the power of the spin! If I don't everything will end here!", "I'll call them Tusks!" and "These are no longer nails... They're 'Tusks'!"
- Tusk ACT2's quotes are: "Even if my spin falters, I won't die!", "Shut up!" and "What a joke!"
- Tusk ACT3's quotes are: "Now I know where to shoot!", "What the heck kind of attitude is that?" and "If I can get the Corpse. I can get my negative back to zero!
- Tusk ACT3 has an H move but it doesn't work.
- Tusk ACT1 and Tusk ACT3's Fingernail Glide has a blue color glide effect, while Tusk ACT2 and Tusk ACT4's Fingernail Glide has a green color glide effect.
- Tusk ACT3 is the only Tusk ACT that has no close-ranged move.
- Tusk ACT1 and Tusk ACT2 used to have the same pose.
- Tusk ACT1, 2 and 3 are the only three stands to have the pose key as G.
- Due to keyboard input errors, Tusk ACT1 is immune to Chariot Requiem's R.
- For whatever reason, whether its a bug or intentional, Tusk ACT 3 isn't effected by Whitesnake's F (Disc) move.
- Tusk Act 1 can quote while under the affects of Timestop.
Gallery[]
Audio Gallery[]
Tusk ACT1 using Fingernail Shots:
Tusk ACT1 using Rapid Fingernail Shots:
Tusk ACT1 using One-Two Strike:
Tusk ACT1's nail's sound effect:
"I'll call them Tusks!"
"I want to know the power of the spin! If I don't everything will end here!"
"These are no longer nails... They're 'Tusks'!"
Tusk ACT2 using Aimed Triple Nail Shot:
Tusk ACT2 using Direct Nail Shot:
Tusk ACT2 using Homing Triple Nail Shots:
Tusk ACT2 using Spin Jab:
ACT2's nail's sound effect:
"Even if my spin falters, I won't die!"
"What a joke!"
"Shut up!"
Tusk ACT3 using Nail Shots:
Tusk ACT3 using Aimed Shot:
Tusk ACT3 using Wormhole Shot:
Tusk ACT3's nail's sound effect:
"What the heck kind of attitude is that?"
"If I can get the Corpse. I can get my negative back to zero!
"Now I know where to shoot!"
Tusk ACT4 using ORA Barrage:
Tusk ACT4 using ORA Punch:
Tusk ACT4 using Rotating Nail Bullets:
Tusk ACT4 using Nullification Blow:
Tusk ACT4 using Lesson Five:
Tusk ACT4 using Nuclear Fission:
Tusk ACT4 using Nail Traversal:
Tusk ACT4 using Self-Nullification Blow:
Tusk ACT4 using Infinite Rotation Bullet:
"It's truly... been a roundabout path."
"Who will be the sacrifice?"
"I'm ending it all here!"
Tusk ACT4's Stand out audio: