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"It's truly, truly beenā€¦ a very long roundabout pathā€¦" - Johnny Joestar (Joni Jōsutā, ć‚øćƒ§ćƒ‹ć‚£ćƒ»ć‚øćƒ§ćƒ¼ć‚¹ć‚æćƒ¼)[]

Summary[]

Tusk is the Stand of Johnny Joestar, the main protagonist featured in JoJo's Bizarre Adventure: Steel Ball Run. Unlike other Stands featured in A Bizarre Day, Tusk is a Stand consisting of ACTs. In JoJo's Bizarre Adventure, Stands with ACTs are Stands that develop over time until they reach their final form/act.

This Stand can be obtained by using a Holy Corpse part on Spin on Standless to get Tusk ACT1. After obtaining Tusk ACT1, the user would need to keep on using Holy Corpse parts on Tusk, each one evolving their Tusk into its next ACT, until they evolve their Tusk into its final evolution: Tusk ACT4.

The Shiny variant of Tusk ACT4 is simply called Neo Tusk and can be obtained by using a Holy Corpse on Tusk ACT3 with a 12% chance.


Appearance[]

As for ACT1, it resembles a small animal. Its head is of equal or slightly greater size than its body, and it floats with two short, vague, and inarticulate arms and one such leg.

Its posterior is marked somewhat irregularly by small stars, behind which dark circles radiate to their points; while four tendrils droop from the base of its trunk to the approximate length of its leg, bearing heart shapes.

On its head, it bears two long, mammalian ears; small, reflective black eyes, under a brow of a troubling angle; a large star at the top of its forehead, behind which a dark circle radiates to its points, and from the center of which a string links with the tip of a cone fastened to the region of its nose. 

Movesets/Abilities[]

Type of Ability Name Description
Passive
Crippled
The user cannot roll.

Key Name Description Damage Cooldown

Ekey
Fingernail Shot
Using ACT1, the user fires a nail shot at their cursor, dealing a good amount of damage to whoever is hit.
Good Damage
20 damage per nail
8 seconds
Hold
R
Rapid Fingernail Shots
Using ACT1, the user fires up to 10 nail shots at their cursor, with each nail dealing a good amount of damage. This move can be extended for a longer amount of time by holding R. The move's cooldown also increases for every shot you take.
Good Damage
20 damage per nail
5 seconds
T
Dark Determination
ACT1's user gains a damage buff and glowing eyes for a brief period of time. You can only use this move once per life. While active, the damage per fingernail increases from 20 to 30 and One-Two Strike Damage per uppercut and elbow increases from 15 to 20.25.
No Damage
N/A
N/A
F
One-Two Strike
The user of ACT1 channels their stand's energy throughout their arms and uppercuts anyone in the way, followed by an elbow. Both deal a moderate amount of damage.
Moderate Damage
15 damage per uppercut 15 damage per elbow
25 seconds
H
Herbal Tea
You pull out a cup of tea and drink it, recovering a moderate amount of health.
Good Healing Strength
20 HP healed
15 seconds
Hold
Zkey
Fingernail Glide
Using the stand as a mobility tool, the user glides along the ground briefly using their spinning nails.
No Damage
N/A
5 seconds

Battle Strategies[]

Pros and Cons:[]

Pros[]

  • Rapid Finger Nail shot can deal godly amounts of damage if all nails hit, and it's likely that it could one-shot your opponent.
  • Healing move.
  • Dark determination buffs all your attacks' damage.

Cons[]

  • User cannot roll.
  • 1 mediocre close ranged move, making it exclusively a zoner.
  • Long cooldowns.
  • Fingernail Glide's speed is slow, making it unreliable for combat.
  • Extremely low health, even though its durabilty is B.

Appearance[]

Mechanically, ACT2 possesses small, sturdy torso and arms, greater in proportion to its head. From its head hang two barrel-shaped objects.

A barrel-like unit the size of its head is suspended at the base of a short, flat spine.

Tusk is primarily pink in all media featuring it. This appears to be sort of like a robot.

Movesets/Abilities[]

Type of Ability Name Description
Passive
Crippled
The user cannot roll.

Key Name Description Damage Cooldown
Ekey
Aimed Triple Nail Shot
ACT2's user shoots 3 nail shots aimed at their cursor, each dealing a good amount of damage.
Good Damage
20 damage per nail
5 seconds

Cursor on target +

R
Direct Nail Shot
ACT2's user shoots 2 nail shots to anyone on their cursor through the chest, dealing a good amount of damage.
Good Damage
20 damage per nail
25 seconds
T
Homing Triple Nail Shots
ACT2's user shoots 3 nail shots in a straight line in front of them. Although the nails are slow, each nail moves toward your closest enemy, dealing a great amount of damage.
Good Damage
20 damage per nail
12 seconds
F
Spin Jab
ACT2's user jabs anyone in front of them, with their arm infused with the power of Spin. This will deal a moderate amount of damage and very weak knockback.
Moderate Damage
15 damage
6 seconds
H
Herbal Tea
You pull out a cup of tea and drink it, recovering a moderate amount of health.
Good Healing Strength
20 HP healed
12 seconds

Hold

Zkey
Spin Nail Glide
ACT2's user uses the combined power of their stand and Spin to glide along the ground, like ACT1. This is slightly faster than its previous form.
No Damage
N/A
6 seconds

Battle Strategies[]

Pros and Cons:[]

Pros[]

  • Direct Nail shot is a guaranteed hit if the enemy is stuck/stunned.
  • Homing Triple Nail Shot is will hit your enemy no matter the circumstances.
  • Healing move.

Cons[]

  • Spin Nail Glide speed is slow, making it unreliable for combat.
  • User cannot roll.
  • Spin Jab has a weak knockback and low damage.
  • Low durability.
  • 1 mediocre short ranged attack, making it almost exclusively a zoner.

Appearance[]

ACT3 bears sharp spikes growing from both the underside from its small, truncated, disc-shaped hands, similar to that of D4C: LT's left hand. It also has three of those same spikes on its 3 toes, on its feet.

On its dark, spherical shoulders it bears the large, bold outline of a star; and from its upper lip to the rear of its head runs a tall, blade-like protrusion resembling a Mohawk.

Although it is distinctly more human in shape, its head is still embedded into its body, foreshadowing Tusk ACT4's head placement.

Movesets/Abilities[]

Type of Ability Name Description
Passive
Crippled
The user cannot roll.

Key Name Description Damage Cooldown

Ekey
Nail Shots
ACT3's user shoots 4 nail shots at their cursor, each dealing a good amount of damage.
Good Damage
20 damage per nail
8 seconds
R
Aimed Shot
ACT3's user shoots a nail that deals a great amount of damage to anyone it hits. This move is aimed by cursor.
Great Damage
30 damage per nail
25 seconds
T
Herbal Tea
You pull out a cup of tea and drink it, recovering a good amount of health.
Good Healing Strength
20 HP healed
15 seconds
F
Wormhole Shot
ACT3's user uses their newest ability to create a wormhole and shoot a nail from it, redirecting to anyone nearby. This nail deals a moderate amount of damage.
Moderate Damage
12 damage per nail
17 seconds
Hold
Zkey
Nail Glide
ACT3's user glides along the ground using their nails and spin at a faster rate than ACT1 and ACT2.
No Damage
N/A
6 seconds

Battle Strategies[]

Pros and Cons:[]

Pros[]

  • Nail Glide's speed is decent.
  • Healing move.
  • Can quickly deal godly damage if all nails hit.

Cons[]

  • Cannot roll.
  • No short ranged attacks.
  • Wormhole Shot is weak compared to other moves.

Appearance[]

ACT4 has a somewhat humanoid shape, broad or square build; of articulated legs, arms, hands, and fingers. Its head is mounted in the front of its chest, and from the bottom of its chest hangs to its ankles a vestment comprising strings of vertical concave ellipses. Like its user, Johnny Joestar, it wears a horseshoe on its forehead.

For its Shiny version, Shiny Tusk ACT4 is a bit different in a sense that its color scheme is overall less vibrant when compared to its original design. The eyes are light blue instead of yellow.

Movesets/Abilities[]

Type of Ability Name Description
Passive A
Interdimensional
This passive is NOT enabled by default. You must use Self Nullification Blow to gain this extra passive. Tusk ACT4's infinite spin energy prevents its user from being affected by gravitational moves or moves which affect movement speed. Your attacks are also unable to be reflected.
Passive B
Infinite Rotation
Because of the infinite rotation you produce, none of your attacks are able to be reflected back.

Key Name Description Damage Cooldown
Hold
Ekey
ORA Barrage
Tusk ACT4 pummels the opponent with a barrage of 80 Extremely fast punches, each dealing a superior amount of damage.

You gain superarmour while using Tusk ACT4's barrage, and are able to move and jump normally.

Devastating Strength
6.5 damage per punch
7
seconds
R
ORA Punch
Tusk ACT4 strikes the target with a great spin-imbued right hook, sending the target flying forwards for one second. The target is also dealt an extra 1 damage every second (for 10 seconds).
Incredible Strength
45 damage

 

Pitiful Damage (Overtime Damage)
1 damage
13
seconds
T
Rotating Nail Bullets
The user fires a fast spin-charged nail bullet at your cursor. Each bullet deals a pitiful amount of damage.

You can fire up to 5 consecutive bullets before a short delay kicks in. For every nail you fire, you gain another nail 10 seconds after.

Pitiful Damage
15 damage per nail
8
seconds
Y
Nullification Blow
The user pauses and charges spin energy into their left hand, firing a single concentrated shot at the target. Anyone hit takes a great amount of damage and is disabled for 1.5 seconds.
Great Damage
22 damage per shot
25
seconds
F
Lesson Five
Tusk ACT4 uppercuts the enemy. If it hits, the enemy is knocked into the air. Tusk then barrages the opponent 35 times before landing a final strike that allows it to rotate inside the target's body and discharge an immense amount of spin energy, knocking the opponent back, dealing an incredible amount of damage in total. Do note that the cooldown for this move is active starting from when you spawn, meaning that you cannot use it immediately.

Note: You must be at 1/3rd of your maximum health or lower to be able to use this attack. You will also become invincible for the duration of the attack.

Incredible Damage (Uppercut)
40 damage


Pitiful Damage (Barrage)
1 damage per punch


Great Damage (Final Strike)
30 damage
N/A
H
Nuclear Fission
Tusk creates a miniature atomic bomb by splitting atoms with its infinite rotation. The user launches a fast, black projectile at the target. On impact, it initially deals a pitiful amount of damage, but it soon creates a large explosion which deals great AOE damage.

This attack (including the explosion) bypasses block, but can be dodged. The explosion also damages the initial target(s) shot. The cooldown for this move is active starting from when you spawn, meaning that you cannot use it immediately.

Pitiful Damage (Impact)
8.5 damage

 

Great Damage (Explosion)
35 damage
25
seconds
V
Darkest Determination
The user focuses and channels their infinite spin energy, switching the functions of certain attacks.
No Damage
N/A
3
seconds
Hold
Zkey
Nail Traversal
The player places their hand on the ground and channels their spin energy, allowing them to glide across the floor for 8 seconds. Coming into contact with an opponent will deal moderate damage to them, and give them about 0.75 seconds of stunlock. If you get knocked back your glide will be canceled.

You can ram into the same target multiple times.

Moderate Damage
12 damage on contact
15
seconds

Key Name Description Damage Cooldown
T
Gyrating Nail Bullets
Similarly to Rotating Nail Bullets, the user fires a spin-charged nail bullet at your cursor. Each nail bullet now deals moderate damage, and is 25% faster. The stacks and recharge times per nail are the same.
Moderate Damage
19 damage per nail
7 seconds
Y
Self-Nullification Blow
Tusk ACT4 turns around and strikes its own user with infinite spin. This grants you a health-draining debuff which lasts for 10 seconds. By the time the debuff wears off, it will have dealt roughly 50% of your maximum health. After using this ability, the player is able to move during Time Stop by holding the V key. Even if the debuff wears off during stopped time, you will still be able to move.
Pitiful Damage (Self-Damage)
6 damage per second
N/A
H
Infinite Rotation Bullet
The player pauses and uses Tusk ACT4 to charge a nail with infinite spin energy, then fires it at your cursor. Targets hit are "marked" with the golden rectangle. Opponents hit with this attack twice will have 70% of their max health subtracted, resulting in an instant kill for anybody under 70% health and immense damage otherwise. This move has a very small area of effect that can apply the debuff. For bosses, this attack will subract 20% of their max health, instead of 70%.


Notes:
  • The target does not have to be marked by you in order for your projectile to kill them.
  • This move uses a separate cooldown to Nuclear Fission.
  • The cooldown for this move is active starting from when you spawn, meaning that you cannot use it immediately.
Great Damage (First Nail)
38 damage


Godly Damage (Second Nail)
70% of health
30 seconds

Battle Strategies[]

Pros and Cons:[]

Pros[]

  • Great damage output.
  • Incredible ranged attacks.
  • Good mobility.
  • Infinite Rotation Bullet can end fights in a minute.
  • Can bypass any counters.
  • Extremely versatile.
  • Can exploit a TS.
  • Has a beatdown that can be use at low heath.

Cons[]

  • Reduced melee attacks.
  • Requires good aim.
  • ACT4's glide can be punished by Sticky Finger's Zipper Glide.
  • Weak beatdown.

Combos:[]

  • T + R
  • T + E + R + F

  • R + T + E

  • E + F + R

  • Z (Bump into the enemy multiple times) + E (hold)
  • Z + V + H (repeat)
  • Z + T (5x)
  • Z + E ( Press and hold) + H + V ( Press and hold ) T
  • Z+Y+E (Hold) + R+ H
  • Z + Y + V + H + E(Hold) + H + F + V + H + Z + Y + E(Hold) + R + V + T(5x)
  • (Low HP) Z+E+F
  • R + H
  • V (Hold) + H + Z + E + R + H
  • T (spam) + V (hold) + T (spam) + Z (hit multiple times) + E + R
  • V(on) + H + V(off) + H + Y
  • Easy Combo: E(hold)+R+T(x5)
  • Z + E + R + H
  • V+H+T(5x)+E+R+F(Low Health)+H+E+R
  • V+H+T(x5)+Z+V+Y+E+R+H+V+H+T(x5)+Z+R+E

  • Trivia[]

    • Tusk's ACT1, 2, and 3 are one of the stands that have received pose music recently and will play a fan-made theme made by Friedrich Habetler when posing.
    • Tusk ACT1's quotes are: "I want to know the power of the spin! If I don't everything will end here!", "I'll call them Tusks!" and "These are no longer nails... They're 'Tusks'!"
    • Tusk ACT2's quotes are: "Even if my spin falters, I won't die!", "Shut up!" and "What a joke!"
    • Tusk ACT3's quotes are: "Now I know where to shoot!", "What the heck kind of attitude is that?" and "If I can get the Corpse. I can get my negative back to zero!
    • Tusk ACT3 has an H move but it doesn't work.
    • Tusk ACT1 and Tusk ACT3's Fingernail Glide has a blue color glide effect, while Tusk ACT2 and Tusk ACT4's Fingernail Glide has a green color glide effect.
    • Tusk ACT3 is the only Tusk ACT that has no close-ranged move.
    • Tusk ACT1 and Tusk ACT2 used to have the same pose.
    • Tusk ACT1, 2 and 3 are the only three stands to have the pose key as G.
    • Due to keyboard input errors, Tusk ACT1 is immune to Chariot Requiem's R.
    • For whatever reason, whether its a bug or intentional, Tusk ACT 3 isn't effected by Whitesnake's F (Disc) move.
    • Tusk Act 1 can quote while under the affects of Timestop.

  • TA4's Z move (Nail Traversal) as well as its (v)/T, (v)/Y, and (v)/H moves can be used without Tusk ACT4 out.
  • Tusk ACT4 had received a hefty nerf to its barrage but a buff to its projectiles.
  • Tusk ACT4 used to be able to float in the air while posing, this, however, has been changed.
  • Tusk ACT4 coincidentally spins while posing due to a glitch with the model.
  • Tusk ACT4 is the only Tusk ACT that cannot glide mid-air, but could damage people.
  • As of the v3.0.0e update, Tusk ACT4 got a remodel (Note: this remodel is still not entirely finished, as the stars on ACT4's body and shoulder pads are yet to be added.)
  • A Developer has said in the official ABD discord server that Tusk ACT4 is going to get a move similar to Star Platinum's (now removed) Star breaker with the keybind being V+E
  • Tusk ACT4 users do not ragdoll when dying. Instead it dies the normal way because of a rig error. This counts for resetting.
  • Tusk ACT4's Nuclear Fission (H) can bypass King Crimson's Future Sight.
  • Tusk ACT4 will play "Tusk" By Fleetwood Mac when posing.
  • Tusk ACT4 along with C-Moon Chariot Requiem and Joseph Hamon are the only stands that can jump while barraging.
  • After Tusk ACT4ā€™s beatdown, the user will say: "Arigato...Gyroā€. Which translates to "Thank you...Gyro"
  • Tusk ACT4 quotes are: "Who will be the sacrifice?", "I'm ending it all here!" and "It's truly... been a roundabout path."
  • Tusk ACT4 is registered by the game script as an Over Heaven stand.
  • Tusk ACT4 R by far has the most knockback in the game.
  • Tusk ACT4 F is actually now the only beatdown in game, though it does lower damage then any other beatdown which existed.

  • Gallery[]

    Audio Gallery[]


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