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"You will eventually gain the power of 'Over Heaven', but if you do then you'll be my biggest threat. I shall end you here." - DIO, Gone to Heaven (DIO, Tengoku e itta, 天国ćøč”Œć£ćŸ.)[]

Summary[]

The World (Over Heaven) is the Stand of Heaven Ascension DIO, the main antagonist featured in the final scenes of JoJo's Bizarre Adventure: Eyes of Heaven.

The World (Over Heaven) is an extremely high-damaging and powerful Stand but just like its other variants, it mostly specializes in Close-range attacks. With its passives and moves, this Stand can help the user win a lot of duels when used correctly. This Stand also has a shiny counterpart of itself: Retro The World (Over Heaven).

This Stand can be obtained by using a DIO's Diary on The World. The shiny version of this Stand can also be obtained by using the Diary on the shiny version of Retro The World. You can also achieve this by using the Diary on Vampiric The World.

Appearance[]

Similar to The World's model in appearance and build, The World (Over Heaven) bears the appearance of a towering, heavily muscular humanoid. It wears a headpiece covering its face to below the place of its nose, slanting at a steep angle from the base of its forehead to a peak situated above the rear of its head by about half its height.

It keeps its heart motif on its belt, but its knees have a large letter D instead of a heart, and its chin now has a circle instead of a heart as well. The World (Over Heaven)'s color scheme consists of an angelic white base with golden accessories. Its eyes are inverted, producing black sclera, white irises, and black pupils.

As for the Stand's shiny, Retro The World (Over Heaven), the appearance hasn't changed that much. The main difference can be found in its color scheme. The shiny has a glowing greenish color, with a color scheme composed of neon colored versions of lime and white. Except for minor changes to its foot wear and attachments.

Movesets/Abilities[]

Key Name Description Damage Cooldown
Hold
Ekey
Ascended MUDA Barrage

The World (Over Heaven) does an extremely fast and lengthy flurry of punches, twice as fast as the original variant (up to 80 hits in one barrage). This barrage has special properties, however. When it is a punch barrage, it will slowly move forward with each hit (does not apply to the shiny variant). The damage done bypasses some things, most notably Gold Experience Requiem's Return to Zero.

Note: This move will switch between its punch/kick variation with each consecutive use, starting off with the punch barrage, then switching over to the kick barrage.

Devastating Strength/Godly Strength
6 damage per punch/9 damage per kick
5.5 seconds
R
Ascended WRYY Blow
The World (Over Heaven) charges its right fist and unleashes an overwhelmingly powerful punch, rag dolling the opponent in the process. This move bypasses dashes/rolls. This move combos greatly with Reality Warping Knife.
Godly Strength
45 damage
9 seconds
T
Reality Overwrite
The World (Over Heaven) will wind up its fist for an extended amount of time before launching it. It deals a moderate 20 damage, but if it lands on a player with only 20% health (or below) remaining, they will be instantly killed. The move is tied with the aura on TWOH's right arm. A sound queue will play once the move is off cooldown, letting the user know when they can use it again.
Moderate Damage
20 damage
Godly Damage
Infinite damage(below 20%)
30 seconds
Y
Heal Overwrite
The World (Over Heaven) punches the target, healing the other person 25 to 50 HP depending on the user's health. Sets the purple aura on the right arm to green to signify it is healing.
Good to Superior Heal
25 to 50 HP healed
30 seconds
B
+
Y
Self-Heal Overwrite
The World (Over Heaven) faces its user and punches them, restoring 50 HP.
Superior Heal
50 HP healed
30 seconds
F
Ascended Time Stop
The World (Over Heaven) charges up a time stop, lasting for 5 - 8 seconds depending on the user's health. The less health the user has, the shorter the time stop will be.

Note: This move can be canceled by Gold Experience Requiem's Return to Zero, despite The World (Over Heaven) being shown to negate Return to Zero in Eyes of Heaven. This move can also be stolen by Star Platinum's Time Stop Override.

No Damage
N/A
50 seconds
Cursor Position +
H
Heavenly Lightning
The World (Over Heaven) charges up its fist and sends a blast of lightning to where the cursor is pointing at. Deals 37.5 damage and inflicts knockback by 10 units with a ragdoll. You can roll to dodge this.

Note: This move replaced Reality Shattering Pulse.

Superior Strength
37.5 damage
30 seconds
V
Reality Warping Knife
The user throws a glowing knife, doing 20-40 Damage on impact, depending on the user's HP. This move has a very short cooldown. This is currently the strongest knife in-game (in terms of raw damage). Unlike its original version, this attack can penetrate reflectors such as Gold Experience's frog and Return To Zero, as well as hit through dashes/rolls and King Crimson/King Crimson: Alternate Universe during their Epitaph.

Note: This ability does not require the user to have its Stand to be out. Also note that during TS, the cooldown is significantly reduced to 1 second.

Good to Devastating Strength

20 to 40 damage

3.5 seconds

Reworked Abilities[]

H - Reality-Shattering Pulse

The World (Over Heaven) slams the ground and sends any opponents near the player flying upward. However, this move can be dodged by rolling, which makes the user vulnerable when not used properly.

T - Destructive Overwrite

The World (Over Heaven) winds up its right arm before launching it forward. Any player within contact of the arm will be dealt a godly 90 damage, ragdoll and decent knockback.

Note: The damage used to decrease as your health decreased, however it was later changed that the damage wouldn't decrease.

Battle Strategies[]

General Combat Knowledge:[]

The World (Over Heaven) is a deadly Stand for PVP. It has both long-ranged and close-ranged attacks, making this a great option for virtually any opponent. H can be difficult to land, and should be used right after your opponent has used a dodge/roll/slide, as it greatly increases your chances of landing it, which can be followed up into a devastating combo. If you have kick barrage ready, use it right after H if the opponent gets ragdolled, as it deals a ludicrously high amount of a damage in a short period of time. if the barrage is on cooldown, or if kick barrage isn't an option, instead follow up with R + V, as both moves deal incredibly high damage when comboed into eachother. Your move speed is severely decreased during the start-up of H, leaving you vulnerable to attack(s). It is also easy to dodge, as the move has a relatively long/noticeable start-up. Most of the TWOH's damage comes from E, R, and V, these moves can become predictable of not used properly, but if used right, your opponent's health pool will be sliced in half or below by the raw damage output of these moves. The passive that TWOH has allows you to shift your play style depending on how much health you and the opponent have. It is easy (if you have good aim) to clutch with a knife, as it deals incredibly high damage at low health. T is a great finisher, as it not only avoids various blocks, counters, defensive buffs, but is capable of one shotting anyone as long as they are within 20% of their max health or below, no matter how durable they are.

Technicalities:[]

While in a fight you normally want to use R for most of the battle, as it deals devastating damage and rag dolls the opponent, setting up into a knife combo. E is not very good against fast/agile opponents such as Kars, MIH, STW, and Samurai, as they can quickly travel outside of its range. However, this barrage is still an incredibly powerful "get off me" tool for virtually any opponent, as it will completely shred their HP up close, even if they block. You cannot be rag dolled while barraging, and if your opponent dares to reach closer to try and hit you, your Heavenly Muda Barrage will decimate their health and force them to retreat and back away.

T is good if you can land it. Normally, opponents would do a Stand Jump, evading your Reality Overwrite, It's recommended that you use this move, when the enemy is close and has been stunned by you, or at the end of a Time stop. Using B + Y, which is the self-heal, will grant you a great advantage during combat. Always use it when you have lost at least 50 of your HP, as using it as quickly as possible to maximum effect, maximizes the amount of self-healing you can perform in battle. Reality Warping Knife (V) is one of, if not, the best knife projectile in the game, as it deals high damage, and has Over Heaven properties, allowing it bypass various enemy defenses like dodges/slides, counters, Life Creation Frog, Love Train, and Epitaph. The lower your health is, the higher damage output it has, which is automatically an incredibly powerful trait to have with such a projectile. It is also quite fast, and if you have good aim, you can kill opponents from far away by using it. Other Players may call you a "Bad player" or a "Noob" for using Time Stop, no matter, it is recommended that you use it whenever you can in battle, as you can kill almost anyone in this period of time. Overall, this stand is extraordinarily powerful, as there are few stands/specs that can even put up a fight against it, it is extremely deadly in both close quarters combat and long range combat, with its powerful projectile. It's one of the best PvP Stands in-game by far, as it has virtually everything a stand could ever want besides mobility. It has godly damage output, ludicrously high health, self-sustainability with its self-heal, a powerful Time Stop, powerful projectiles, can heal teammates/friendly players, bypasses most defensive abilities, and bypasses counters with knives, and so on.

A very useful strategy/combo is while in time-stop, spam V, throwing reality-warping knives which will deal TONS of damage if they all hit (180 with full HP, even more at low HP). Using this Stand really requires timing and being patient, waiting for the perfect time to land your attacks to deal massive damage to the opponent. The passive allows you to play more defensively when at low hp allowing you to spam knives and is a great Stand if you can drag your battles so T and V become very useful if you can stall.

Combos:[]

If you're new at TWOH, use this as a guide.

  • R + H + V
  • (Full health) F + T + R + (optional V/H once) + E (hold) (Until TS End) (Easy)
  • H (From 10 studs away) + C (get near the opponent when he is still stunned) + R (Ragdoll the opponent) + T ( High Dmg destruction Most Stand would be beaten within 2 Power punch if not) + V/E. Medium
  • R + V + LMB Easy
  • R + V Easy
  • F + V( spam) + R + H + C (roll towards enemy) + E (hold) Medium (This combo is most effective against Dio Brando)
  • H + F + E + R + B+Y/V (B+Y if you need to restore HP, V just incase you think they somehow dodge the attack.) Medium
  • H + C + R + E (Hold for 2 Secs) + (Medium)
  • V+R+V+E+T+F+V
  • R/T +V/H (its up to you if you wanna do both) + E (Easy - Medium)
  • F + V + V + V + Walk up to opponent + R + Hold E (At this point the Time stop Will End) + H centered on yourself if fighting a melee opponent or centered on enemy if otherwise. Should kill anyone and will slice boss health quickly.
  • R + E + F + V (Easy)
  • F + V (6 times) + R (Easy)
  • F + R + T + V ( spam until time resumes)
  • R + V + H + F + E + R + V (Hard)
  • H + V + R + E (Medium)
  • R + E (Easy)
  • V + R + V + E + H + V + R + V (Hard)
  • R + V + H + E + V (Medium)
  • F + E + R + V + V + V + H + E + R + V + E + V + R + T (This is most effective on Dio Brando) (Medium-Hard)
  • R + V + F + E (Medium)
  • R + V + H + V (Medium)

Pros and Cons:[]

Pros:[]

  • Godly damage output
  • Single most powerful barrage in the game (raw damage), dealing 720 total damage for the kick variant, making it an outrageously powerful close range approaching/defensive tool.
  • The single best stand/spec in the game for killing/farming NPC bosses such as DIO, Dio Brando, and Funny Valentine, due to having the most powerful barrage in the game.
  • Incredibly powerful ranged attacks.
  • Great combo potential.
  • Extremely High durability.
  • Highest health pool in the game, shared with Star Platinum (Over Heaven)
  • Can self-heal.
  • Can heal others.
  • Healing moves are quick.
  • Long lasting Time Stop at high health.
  • Knives are easy to land, as they can bypass dodges/rolls/slides.
  • Knives are capable of bypassing certain defensive abilities/counters such as Gold Experience's Frog, STW's counter, C-Moon's counter, CD4C's Love Train ability, and King Crimson/King Crimson: Alternate Universe's Epitaphs.
  • Knives have a much shorter cooldown during Time Stop.
  • The shiny variant's punch barrage lacks the forward arching movement which made it difficult to use on certain NPCs.
  • The non-shiny variant's punch barrage extends in range over time, allowing it to reach further opponents during combat.
  • One of the strongest LMBs in the game, rivaling Star Platinum (Over Heaven)'s, and being slightly weaker than King Crimson, Anubis, and Samurai's LMB.
  • Above-average block.
  • Bypasses King Crimson's (also AU) Future Sight, Gold Experience's Frog Deflect, and Joseph's Hermit Purple Block (barrage not included).
  • R can always be used as a starting combo.
  • Spamming knives during Time Stop deals significantly high damage when paired with a heavy punch, and in some cases, will outright kill your opponent even at considerably high HP.
  • Extremely Powerful and easy to land attacks.
  • Has the most powerful single-hit knife in-game.
  • H has a bit more range than Star Platinum (Over Heaven)'s H.
  • Extremely powerful rag dolls.

Cons:[]

  • Most moves lack speed.
  • A few moves have decently long cooldowns.
  • Lacks mobility.
  • Time Stop duration gets shortened the lower your health is.
  • Heal Overwrite heals less health towards others the lower your health is.
  • Heavenly Lightning has a windup that leaves you vulnerable in certain situations.
  • Heavenly Lightning is rather buggy, and will often times not work/not function properly, dealing zero damage, but sometimes maintaining the rag dolling properties. The cause of this bug is still unknown.
  • Barrage has no stun or knockback.
  • Barrage goes behind bosses if you are too close (does not apply to the shiny variant).
  • Sometimes predictable.

Trivia[]

The World (Over Heaven):[]

  • Voice lines are activated by pressing N. The voice lines are: "Filth.", "THIS IS TRULY THE GREATEST HIGH!", "ABSOLUTE WEAKLING!", and, "If this were a game of chess between us, this would easily class as checkmate."
  • This used to be a rare Stand because diaries would spawn instead of a drop from DIO, or by digging with a Trowel.
  • This Stand's Time Stop used to be shorter the less health you had, since it used to have a passive where the less health you had, all your moves besides E and R got weaker, and your V move got stronger. This passive as of now has been removed, and your moves will stay consistent no matter how much health you have.
  • While posing it will start to play Heaven Ascension DIO Battle BGM from Eyes of Heaven.
  • The oxygen tanks on the back are simply plain cylinders that aren't attached to the suspenders properly, and the tubes aren't attached to the oxygen tanks at all, instead, they are only attached on the head on both ends.
  • TWOH's stand jump used to be more powerful and higher than other stand jumps, but was eventually nerfed to a normal stand jump.

Retro The World (Over Heaven):[]

  • Upon dying, the user yells, "IYAAAAA!", from DIO's death sound in HFTF.
  • Retro The World Over Heaven's voice lines are, "Menacing Laugh", "You are next.", and, ā€œThis is the greatest high!". This Stand shares the same voicelines with Retro The World.
    • "This is the greatest high!" was previously "This is the greatest height!"
  • While posing it will start to play music on the background, the music was JJBA: Heritage for the Future - Dio's Theme. The music later changed from the original soundtrack to an HD soundtrack from the HD version of the game: JoJo's Bizarre Adventure HD Ver ost - Dio's Theme
  • When you roll, it plays a voice line ("Hmph."). This shares with Retro The World.
  • Retro The World Over Heaven used to be called, "The World Over Heaven OVA". This name was later changed to The World OVAH and finally Retro The World Over Heaven. But it is still sometimes called The World OVAH.
  • When using the !check [player] command, the game will say "The World OVAH" instead of Retro The World: Over Heaven. This is shared with Retro Star Platinum (Over Heaven)
  • For some reason, this Stand does not have the oxygen tanks at the back, as every other The World variant does.
  • When the cooldown for the T move is refreshed, Retro The World: Over Heaven will play a strange jingling noise.
  • The punch barrage does not go forward whatsoever.
  • Some how what the barrage for this variant is faster then the non-shiny version.
  • The Barrage sound and heavy punch sound has the same sound when DIO in HFTF uses road roller then barrages it.

Gallery[]

Audio Gallery[]

  • "Filth."
    • Work in Progress
  • "THIS IS TRULY THE GREATEST HIGH!"
    • Work in Progress
  • "ABSOLUTE WEAKLING!"
    • Work in Progress
  • "If this were a game of chess between us, this would easily class as checkmate."
    • Work in Progress


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