"You are watching me, aren't you?" - DIO, Heritage for the Future (DIO, ディオ)


Shadow The World, often shortened and commonly referred to as STW, is the non-canonical Stand used by Shadow DIO, a playable secret character featured in the game JoJo's Bizarre Adventure: Heritage For The Future.

Although this Stand does not have great durability, it can deal a lot of damage if utilized correctly and if the combos are executed correctly.

This Stand is obtainable through using a Camera on Vampiric The World. Shadow The World can also be obtained with the Bizarre Arrow with a random chance of getting it.


Shadow The World has a golden, almost yellowish outline, and a humanoid build, however, there is only half of Shadow The World's actual body for its model.

Its appearance is based on the silhouette of The World; however, instead of being black and opaque, like shadows generally are, it is transparent and has a golden outline. It wears a headpiece covering its face to below the place of its nose, slanting at a steep angle from the base of its forehead to a peak situated above the rear of its head by about half its height, leaving the face of an inverted triangle visible to the front; somewhat similar to the Red Crown Of Egypt.

Much of its lower body has faded away/has the effect of fading away, like a hologram, similar to that in Heritage For The Future. This Stand has also gone through many color changes. Starting with Yellow, to Black, then to the bright colors, and again to yellow, the one we have now, a reintroduction of the old model.


Key Name Description Damage Cooldown
Quick Jab
The player jabs the opponent at an extremely fast rate only dealing moderate damage. On the bright side, the attack stuns slightly and slows the opponent down. This is good for making sure your opponent doesn't escape your combos. The animation for this attack is a reference to DIO/Shadow DIO's low jab from Heritage for the Future.
Moderate Damage
10 damage
0.5 seconds
Double Knife Volley
The user quickly throws two pairs of knives that do 12.5 damage each with a cooldown of around 5 seconds. This move is pretty good if you want to chip away an opponent's health. Try using this when your enemy is far away.

Note: you cannot move while using this ability.

Good Damage
12.5 damage per knife
7.5 seconds
During Time Stop
Timed Knife Throw
With the aid of Shadow The World, the user throws 8 knives each doing 10 damage in the direction they're facing, dealing a good amount of damage if all knives hit. Keep in mind that Stand Mode must be on to time stop and off to use this move. You cannot use this in another player's time stop.
Good Damage
10 damage per knife
7.5 seconds
Sudden Punch
From out of nowhere, the player does a very fast punch that deals moderate damage and knocks the enemy backward a good distance. Unlike Heritage, this can hit grounded people. While being with Stand mode and switching to False, the user will have 1 second cooldown for this move.
Great Damage
30 damage
3 seconds
Flying Punch
While in air, the player quickly dashes forwards, punching the first enemy that they come in contact with while at the same time knocking them back and dealing moderate damage. This is one of the most important moves in Shadow The World's gameplan, as you can combo it with almost every other move, such as F.
Great Damage
37.5 damage
3 seconds
High Kick
The user grunts and kicks the enemy doing knockback into the air (which can allow air combos). If used right, this can turn into a time stop combo.
Great Damage
30 damage
4 seconds
Space Ripper Stingy Eyes
The player covers their eyes for a few seconds, channeling pressurized fluid into their eyes. Soon after, they bend back and fire two fast laser-like projectiles from their eyes which pierce the opponent and deal great damage. However, if the move is charged, they will instead fire two red laser-like projectiles that deal superior damage on contact. (Using this during time stop will trick the game into thinking the laser is constantly touching the player and will multiply damage over time dealing lethal damage)
Great Damage (Uncharged)
30 damage per projectile

Superior Damage (Fully Charged)
65 damage per projectile
3 seconds
Vampiric Rush Attack
The player tilts back and then performs a powerful arching swing forwards, dealing incredible damage. This move can be canceled when someone hits you while you are looking up. but you still block the damage. Therefore you won't get ragdolled.
Superior Damage
50 damage
12.5 seconds
Vampiric Dash
The player pushes themselves off the ground, traveling a good distance forwards. This dash is similar to Kars and Vampire's dash move.
No Damage
4 seconds
The user lays down and releases a white ball of light, stunning and damaging everybody near its area of effect. The user screams Dio's infamous warcry WRYYYYY while doing it as well.

Note: The bubble may be small, but the hitbox can be bigger. Also can bypass counters such as AYRTTSM? Epitaph And Prime Number Counting.

Good Damage
25 damage
10 seconds
Draining Grab
Plunge your arm into your foe and take their blood (while doing a pose) for your own while also dealing and healing a great amount, specifically healing 30 damage. Then you will throw the opponent. During this, you will yell "Jitsuni Nazimuzo!(It really suits me!)” This move is also shared with vampires and Vampiric The World, and similar to Kars' healing ability as well. You cannot move during this bloodsuck when it successfully hits, unlike other bloodsucks. This move can cancel barrages.
Good Damage
20 damage
6 seconds

Key Name Description Damage Cooldown
Toggle Stand Mode
Stand mode can be enabled/disabled by pressing either Z or Left Ctrl. By toggling Stand mode on and off, the user can switch between the Stand's different movesets. The moves listed below can only be used while Stand mode is active. The moves above can't be used while Stand mode is active. Blocking is only usable while Stand mode is active and you can't roll while Stand mode is active.
No Damage
No Cooldown
Shadow Punch
Shadow the World will manifest and it will punch the enemy doing light damage. This move has low cooldown, making it spammable.
Moderate Damage
11 damage per punch
≈0.5 seconds
Shadow Uppercut
Shadow The World will temporarily manifest and will do a shadowy uppercut that deals great damage and stuns the opponent. (İf you are close to the enemy you have a chance to punch 2 times) This could've been inspired by the stomach punch from JoJo's Bizarre Adventure: Heritage For The Future. With V, this can allow surprise attacks.
Good Damage
23 damage
3 seconds
Triple Shadow Combo
Shadow The World temporarily manifests once more and will punch the target three times, each punch dealing great damage with great speed by time stopping between the punches, making it goes faster. It will have a similar attack to The World: Alternate World's E move, but weaker, with less damage, and no knockback.
Moderate Damage
10 damage per hit
4 seconds
The World's Unknown Ability
Stops time for 2 seconds, but in return, the move will have a lower cooldown of about 25 seconds. The user can also throw multiple knives using Q while in stopped time (Stand mode must be toggled off). However, unlike other time stops, this one occurs almost instantly, with a small animation beforehand and with the OVA Quote.
No Damage
25 seconds
The Scale of Horror
This skill is a countermove, Once pressed, you will immediately start reading a book (Possibly the model of Dio's Diary) And in your other hand, you will holster a glass of wine. If you are touched while this skill is in effect, you will stop time and you will teleport behind their back. You can hit them when you teleport and you can also move. Rarely, this ability can bug slightly and the ragdoll effect of an attack can still affect you. You can also attack while this active with E or R like the Shadow Block Glitch.

Note: This does not work on projectiles like knives or gunshots, Gold Experience Requiem and Samurai Petal Clave. It doesn’t work on Over Heaven overwrite. However, SPSO's spear throw is countered, strangely.

No Damage
5 seconds
Time Stop Teleport
Teleport to where your cursor it has a range of around 50 studs. You can use this to dodge the Road Roller explosion. This move can allow for sudden attacks and different combos for this Stand. With the new map, this ability can also help the user instantly teleport to the roof of a building. Do note that after using this, Shadow Uppercut will be given an extra second of cooldown.
No Damage
5 seconds

Battle Strategies

General Combat Knowledge:

Shadow The World is known for having many moves which when many of them combined, can make great combos. STW is a rare Stand, along with TA4 and many others. After being nerfed, STW is losing value. STW is still a very powerful Stand for 1v1s and tournaments, if you use it correctly. Since STW has many moves, there are many combos you can make by yourself. STW's block isn't as effective as other Stands, but it is useful when you are being barraged or when you can't dodge an attack. Shadow The World has a counter move (Stand Mode On: H) that can be used in 1v1s (note that OHs' T move and GERs can bypass it). STW used to have a very low durability, but it has received a health buff along with all other Stands, as a way to make up for removing the regeneration passive. Using B can cancel barrages, so this is helpful against TA4s and GERs.


Teleport is very useful, It may have short range but you can use it to escape from the opponent. However, since an update, STW received a balance and is unable to attack instantaneously when teleporting. It may not seem like much. One way to avoid the "time stop stun" is to use a move before you teleport (eg. Shadow Uppercut) which allows you to exploit the hitbox of a move so that when you teleport, the hitbox follows you, thus allowing you to hit the opponent. When you do this the "time stop stun" will be broken allowing you to do a move even though you already teleported.

You cannot move during your Q or T. So try to use them from far distances. The Q and T move won't damage the opponent if he is 1 stud or nearer from you. You can steal other people's time stops. This is not likely an intended feature. It can be performed by time-stopping before someone else begins their windup to stop time. This only works because of ping. It's hard to explain, but this is the best way to put it; the game has a mechanic where nobody can stop time after someone else has stopped time for a short period. This period immediately starts when a time stop windup begins. Once someone's time stop is stolen, they cannot move in it and you can spam all your knives, lasers, etc. Every time stop can be stolen except another Shadow The World's. This is a glitch similar to the old one, before Global Time Stop Cooldown was added.


The World (Over Heaven):

You have the advantage here, since TW:OH is almost the exact same as SP:OH. TW:OH has lots of health due to its durability being S making it very tanky, use your projectiles to zone out the TW:OH and try to avoid going into close range combat. The only thing you should watch out for is TW:OH knives as they do a lot of damage especially if the enemy is at low health. Also watch out for TW:OH H move since it is a ranged attack and deals quite a bit of damage.

Star Platinum (Over Heaven):

You have a huge advantage here, your speed will completely outclass SP:OH. However, SP:OH is tanky and also a heavy hitter, so try and not to engage in close combat too much. Chip damage is HIGHLY recommended, so SRSE (Space Ripper Stingy Eyes) and Double Knife Volley excel here. If you TS and then use knives (better for dealing with a SP:OH), you can take a lot of its health.


Very even match up, Kars wins at the health and damage department, while you win at the movement and range department. Kars is a very close ranged spec with only 1 projectile that is very hard to hit, try and zone the Kars out with projectiles and try to not get too close as they will shred you with their barrage. Because Kars only has one projectile move, they usually falls in Shadow The World's counter move. Again, try not to engage in close quarters/combat too much.


Pretty much the same as Kars, However Samurai does have the advantage of being slightly faster than you. Most Samurais run and hit players so when a Samurai gets too close try to use the F move STAND OFF which allows you to ragdoll the Samurai and use combos. When the samurai is running, try to gain distance and use your ranged moves, however, this can be punished because Samurai has One ranged move very similar to Kars' ranged move. When the Samurai does the dash move (F move for Samurai) try to Dodge (C key) or dash (V key) in order to dodge it. Try to use the dash/teleport and counters frequently and also try to hide in obstacles in order to cut sight from the Samurai seeing your time stop pose.

Star Platinum (Stone Ocean):

Regardless, we do need to give this Stand a notice against Shadow The World. This Stand does not have that much range or power but can counter Shadow The World if used properly. The T move is countered, so you have to start running. With enough skill it is highly possible to defeat Shadow The World.

Basic Hamon:

Due to STW having an allergy to Hamon, you can easily punish them if you land their moves, you are out-matched by movement though. You can be punished very easily if you can't land your moves or have bad timing. Do not use Hamon's barrage, STW can easily escape your barrage, you are also slow when you barrage, letting the STW to counter you. Try to land your sword as much as possible, because the vampiric passive "Undead Prey" and "Hamon Allergy" can take away 50-80% of STW's health if the sword hits. If used correctly, you can defeat a STW very quickly.

Joseph Hamon:

As a STW, Joseph Hamon pretty much counters you in every single way. It is able to damage you from range, mess up combos, and can slightly out-speed you. Not only that, it can do extra damage due to you having a Hamon allergy. If you're at a range, do not attempt to stand still. The JH user will likely attempt to use either the Thompson or Clacker Volleys. If they attempt to use the Thompson, try to move in close so that you can get a combo in, as they cannot move while using it (however they can easily cancel the Thompson it and use their Z move). If you're close to them, watch out for their Stomach Punch and Rope Trick, as these will easily screw you over. Lastly, try to use combos that knock down the opponent a lot, as they can easily use the Hermit Purple Block if they get back up. If they do try to use the Hermit Purple Block, use either Double Knife Volley or Space Ripper Stingy Eyes, as all projectiles bypass through the Hermit Purple.


  • STAND OFF B + R + SPACE + E + Z + E + Z + Q MEDIUM
  • STAND OFF SPACE + E + LMB + R + F + SPACE + E + B + Z + E MEDIUM
  • STAND ON H + R + E + Z + Q + Y + T + B MEDIUM
  • STAND ON F + Z + E + R + B + F + Q MEDIUM
  • STAND ON F + Z + T + Q EASY
  • STAND OFF R + Z + V + E + Z + SPACE + E MEDIUM
  • STAND ON F + Z + Q + F EASY
  • STAND ON F + Z + Q + B + Z + E MEDIUM
  • STAND ON V + E + Z + Q + T + SPACE + E + Q + T + Z + V + E + Z + SPACE + E + Z + V + Y + Z + E + Z + Q + T HARD
  • STAND ON E + V + Z + B + Z + R + Z + E + Q HARD
  • STAND ON F + Z + Q + Z + R + E HARD
  • STAND OFF R + Z + R + Z + E + Z + E + Z + Q HARD
  • STAND ON F + Z + T + Q EASY
  • STAND OFF R + SPACE + E + Q + F + R + SPACE + E + Q MEDIUM
  • STAND OFF SPACE + E + Z + R + E + Z + Q EASY
  • STAND ON F + Z + Q + Z + E + R MEDIUM
  • STAND OFF B + Y + V + R + SPACE + E + F + Z + F + Z + T + V + Z + E + Z + Q + T MEDIUM
  • STAND ON F + Z + Q + Z + R + Z + Q MEDIUM
  • STAND ON F + Z + Q + Z + E + R + H MEDIUM
  • STAND ON R + Z + E + Z + E MEDIUM
  • STAND OFF SPACE + E + Z + E + Z + R + F + Z + F + Z + Q + B + Y + SPACE + E + Z + E HARD

Pros and Cons:


  • Great damage output.
  • Godly combo potential.
  • Great ranged attacks.
  • Very good mobility.
  • Unpredictable if used well.
  • Low cooldowns.
  • Aerial attacks are very useful.
  • Okizeme/Ragdoll combos.
  • Has a counter.
  • Can stop time.
  • Jumping has a very short cooldown and is almost spammable.
  • Can teleport.


  • Shortest time stop in-game.
  • Cannot move when using ranged attacks.
  • Doesn't have a Stand jump.
  • Counter is mediocre.
  • Mediocre block and durability.
  • Vampiric Rush, "Charisma!" and Time Stop (The World's Unknown Ability) all have a slow startup animation, which leaves you vulnerable.
  • Vampiric Rush can be cancelled.
  • Stand Off melee moves have small range.
  • Certain abilities can still attack you while using Bloodsuck.


  • Voicelines: Shadow The World's voice lines are: "...You are watching me?!" and, "You are next.", which are lines taken directly from Shadow DIO in HFTF.
  • When the user dies, they will yell, "GYAAAGH...GYAAAGH...GYAAAGH...GYAAAGH...", as a death sound, which is the death sound of Shadow DIO in HFTF as well.
  • In the past when performing the menacing pose, the user will start to play Shadow Dio's Theme Remastered, a remastered version of Shadow DIO's Theme from Heritage For The Future.
  • When posing, the user will gain a star-shaped particle effect on their shoulder, representing the Joestar birthmark, referencing DIO stealing Jonathan's body. DIO's pose in the picture from Part 3 of the Anime: Stardust Crusaders also shows the birthmark.
  • While posing, the user sits on a chair. In the back of this chair, there used to be something written on it, which was the following sentence; "this isn't a free model I swear". It was eventually removed.
  • This Stand is passive, meaning you don’t bring it out with Q like other Stands.
  • The Camera upgrade is a reference to Hermit Purple "watching", Dio through a camera and a TV. Another reference was that Hermit Purple could only be activated when a camera is destroyed. This can be seen in the anime and the manga.
  • It is revealed that in JoJo's Bizarre Adventure: Diamond Is Unbreakable, DIO obtained this Stand from being pierced with Enya the Hag’s bow and arrow.
  • To many people this is known as the most complicated stand in ABD currently.
  • STW also has pain grunts for being hit. This is also the first Stand to introduce pain grunts without being killed first. Due to a few updates, this has been changed to ragdolling instead of being hit/hurt, so basically, when you get hit, you don't grunt. However, when you get ragdolled you grunt.
  • The Shadow Combo has the name, "World 21" in Heritage for the Future (which is also a reference to the tarot cards from the anime), due to it also punching 3 times, and also getting a bit more range with every hit (or punch actually).
  • Shadow The World's Voicelines are Distorted versions of DIO's voice because in Heritage for the Future, Shadow DIO had a distorted voice as well because that would add a said, "Mystery" Effect.
  • Like many other Stands, Shadow The World is often shortened to STW because of how long the actual Stand name is.
  • It’s fighting style is similar to that of HFTF, where you must create a combo to do great damage.
  • In HFTF, the Y move (Charisma) will have vampiric spores coming out of DIO's hair. However, in-game, this is not the case, as it's a white bubble with a few particle effects.
  • It has the shortest Time Stop duration of around 2 seconds and low cooldown.
  • When the "AYRTTSM" Counter works, Shadow The World will say, "Omae No Hoshii Mono Wa, Nanda?" which means, “What Is It That You Desire?" The ability itself is a reference to when Hol Horse tries to shoot DIO in the head, but DIO stops time and goes behind him. However, the voice line and the idea of DIO holding a book and a glass of wine are from the JoJo game Heritage For the Future.
  • When the user does Blood suck (Stand-Off B move) the user will say, "Jitsuni Nazimuzou!", Which means, "It really suits me!", which means that the fresh blood of the opponent really suits the user.
  • STW now has a time-stop animation, it takes 3 seconds to begin a time stop, so trying to defeat someone without them expecting it is difficult. The animation is longer than the actual time stop.
  • STW used to actually be a Shiny for Vampiric The World upon release, the name being 'The World (Shadow)'. This version of VTW had a gray and black body. its Barrage and Strong Punch had the echo effect for the voices. This version of STW was very quickly changed into the very first unique version of STW, having nearly all its moves completely changed with the exception of its F move which was a side-grade to most time stops.
  • STW received a new model at 8/12/2020 (MM/DD/YYYY). It looks very similar to STW's second model. They both have yellow, transparent bodies. It also received a black and white, flashing color scheme when using Stand Mode: ON moves instead of just a grey color like in the old versions of the game.
  • This is the only version of The World without a “Muda” sound effect.
  • STW has been trough a lot of model changes, currently sitting at 5 changes.
  • Although STW is supposed to be The World before DIO has mastered it, ironically, it's an evolution of Vampiric The World.
  • This is the only non-shiny Stand that has lines from HFTF.
  • Before a certain update, other moves could be used within the animation of Stand Off F and B.


Stand Mode: OFF

Stand Mode: ON

Audio Gallery

Quick Jab/Sudden Punch

Knife Volley

High Kick

Draining Grab (Nazimuzo!)

Space Ripper Stingy Eyes



Shadow Uppercut/Shadow Combo/Left Click

The World's Unknown Ability (Global)

The World's Unknown Ability (Local)

"Are you really trying to shoot me?" ("Scales of Horror")

Time Stop Teleport


User's Death

"..You are Watching me?!"

"You are next."

Community content is available under CC-BY-SA unless otherwise noted.