Mechanics are various moves that different stands and specs have to give you a tactical advantage in the game. Most stands and have different mechanics from each other, so as to differentiate their power levels and abilities.
Mechanics can relate to game components like mobility, utility, damage, passives, etc. However, every stand or spec has to have a mechanic, otherwise, some stands/specs will be too overpowered or some too weak to fight against others. Below are the different mechanics that different stands and specs have in the game so far. (I recommend reading this as it can help you get better at the game if you are new!)
Rolling is the act of quickly rolling on the ground, most useful for dodging or evading attacks.
You perform this move by pressing C
You can also dodge attacks by rolling at the perfect time, negating all damage given. (Specs like Silver Soul and Rice Farmer completely disregard this move.)
This move has one of the lowest cool down times in the game but be careful as uses this can sometimes put you in a vulnerable state!
Sliding is the act of quickly sliding on the ground, similar to Rolling, but it's faster, farther, and somewhat more reliable. You perform this move by pressing C. If you time your Slide, you can also go under thrown knives, dodging them. You can also do the same thing with Space Ripper Stingy Eyes.
Dashing is the act of quickly gliding forward, useful to dodge attacks or to chase opponents.
You can perform this move by pressing V or C (Posessed Anubis.)
C-Moon can leave you vulnerable since you can't move at the end.
Some stands can fly by using this move like vampire.
Stand Jumping is the act of performing a superhuman jump with your stand, useful for traveling a long distance.
To activate this move, press Z.
This can be used to evade a time stop, as well as jump onto buildings.
Hamon has one but smaller, however, it comes with a smaller cooldown. (Unless you use your H)
Gliding is a special mechanic that consists of the act of performing a glide, which can be useful to approach the enemy or escape from the enemy. This move will often replace the Stand Jump from some Stands.
If a Tusk Act 4 is performing the glide and he's suddenly hit by another player, the gliding will stop. Tusk Act 4 glide can hi are hit by the glide.
Timestop is an ability that halts the entire server, stopping music and setting everybody's screen to be monochromatic.
Stands that can activate this ability are: The World by using Timestop (F), Vampiric The World by using Timestop (F) or Roadroller (J), Shadow The World by using The World's Unknown Ability (Stand Mode: On + F), The World (Over Heaven) by using Ascended Timestop (F), Star Platinum by using Timestop while under 30% health (H), Star Platinum: The World by using Timestop (F), Star Platinum (Stone Ocean) by using Time Stop (F), The World (Alternate Universe) by using Time Stop (F), and Star Platinum (Over Heaven) by using Ascended Timestop (F).
During time stop, everyone is frozen, except for the user and those moving in it However, Gold Experience Requiem and Made In Heaven can cancel time stop by using Return To Zero or Time Acceleration, respectively. Players with Star Platinum, Star Platinum: The World, King Crimson, Star Platinum (Stone Ocean), or Tusk ACT4 can move in stopped time.
Star Platinum Variants can move for a few seconds, however, Tusk ACT4 can move for the entire Time Stop after using Self-Nullifiation Blow (V+Y) until they die. King Crimson can move in stopped time while Time Erasure (F) is active and the user will not use up any time during this, and the move's countdown, until it forces you out, will continue will stop and continue after time resumes.
Time Erasure is the act of erasing time. Useful for a surprise attack or evading your opponent.
This move can be performed by King Crimson (and its reskins) by pressing Time Erasure F.
During time erase, buildings become transparent, allowing you to go through buildings to reach your target easily while gaining a speed buff.
You can end Time Erase by pressing the key for Time Erasure again.
This move can also be immediately countered by Gold Experience Requiem. But, if you use time erase during their passive, you can do T.E. without getting canceled, because the passive has a cool down. Be careful, because GER’s can see you in T.E.
You can now do this with King Crimson (AU) where all the damage stacks up.
You can also use this right before time stop. Thus, escaping from it.
Super Armor is a special feature in A Bizarre Day of damage reduction while performing certain moves like the stand barrage.
List of Stands that has this mechanic:
- Gold Experience Requiem
- The World (Over Heaven)
- Star Platinum (Over Heaven)
- Vampiric The World
- Crazy Diamond
- Purple Haze
- Star Platinum
- The World
- Star Platinum: The World
- Star Platinum (Stone Ocean)
- Basic Hamon
- Magician's Red
- Silver Chariot
- The Hand
- Stone Free
- Dirty Deeds Done Dirt Cheap
- Soft And Wet
- Gold Experience
Time Acceleration can be activated with Made in Heaven. During this effect, all Made in Heaven users will receive damage buffs and shorter cooldowns to Severing Chop (E), Backhand Slash (R), Accelerated Knives (T), and Throat Slice (F). Light Speed Thrust (Y) doesn't get buffedHowever, Prime Number Counting (B) will be disabled during this. The user will constantly become faster, and Light Speed Teleport's cooldown will reduce as the stages continue. There are 13 stages, each one increasing the speed of the user.
During this effect, the saturation will be increased and music will be sped up. This will shorten Timestops and then render them useless.
This move can be performed by pressing J during the last 1.2 seconds of Time Acceleration. It has no use in combat, except that everybody will start a free for all and kill others randomly once the universe reset has settled in, and will usually forgive eachother.
During Universe Reset, the time is rapidly sped up, and the screen turns red.
When the universe is reset, everybody has a random stand for 90 seconds expect for all Made in Heaven users. During this time, you can only obtain arrow stands (Except King Crimson). Rokakaka Fruits are disabled during that time.
Made in Heaven users and anybody who has had Made in Heaven at any point in time in the server will keep their stand and retain all Time Accel changes with the exception of the speed buff.
As of today (DD/MM/YYYY 20/09/2020) Universe Reset still remains disabled. It was disabled some time ago.
Counters are traps to make your opponent attack you. Useful for surprise attacks.
During a counter, if you're hit, the opponent will take the damage implemented on you. (Except for Shadow’s Counter)
Counters can include (but not limited to) Prime Number Counting and Scales of Horror
Note: Over Heaven stands, Gold Experience Requiem, and Projectiles completely disregard this move. And for some reason, Santana and Anubis (Possesed Mode) can also disregard SOME counters with SOME moves.
Spin's T move is also a counter. Using this move, the user will reflect all damage to their enemy, however, if they use a projectile-based skill, the projectile will be redirected to where the user is looking at.
Traps are objects placed on the ground that deal damage upon contact with another player.
The Emperor's trap consists of a glass shard, that when stepped on, the hanged man stabs the player, dealing damage.
The World AU's trap consists of a bear trap, that stuns the player in place and damages them.
Hierophant Green's trap consists of a large web, that when entered upon, it damages the player. However, blocking reduces the damage of the web.
Mr. President's trap is a poop. The poop makes anyone step on it ragdolls and take damage.
Stone Free's trap consists of a Web barrier, that ragdolls player and damages them.
Note: Epitaph makes the user completely immune to traps.
To perform a Standless buff, press T. During the standless buff, your walkspeed increases by 5 and increases your damage by x1.5, while healing 30 health.
To perform a Kars buff, press Q. During the Kars buff, your walkspeed and jump increases. Your damage also increases by x1.15.
Samurai's buff is performable by pressing T. During the Samurai buff, your walkspeed and jump power increases, as well as damage.
To perform a C-Moon buff, press T. During the C-Moon buff, the user's walkspeed increases a lot. Their gravity is lowered by a ton as well.
Spin's buff is performable by pressing F, During this buff, all spin-related attacks will deal 1.5x damage.
To perform a Tusk ACT1 buff, press T. During this buff, the user's damage will increase.
To perform the Made In Heaven buff, press H, This buff will increase your walkspeed and decrease your cooldown. It used to heal you, until passive regeneration was removed.
To perform a Purple Haze buff, press H, During Purple Haze Buff, your walkspeed and jump increases. It also regen a capsule every 5 seconds
Global Cooldown is a thing that affects all stands that can use time stop. After a TS, the user will have to wait 20 seconds (very likely to stop Time Stop spam).
Passive buffs are buffs that are passive on the user depending on their stand/spec. A full list can be found on Passives.
Teleportation is an alternative version of rolling, but you can't dodge attacks by teleporting at the perfect time.
This can be useful for escaping or running.
Draining is a special feature in ABD that consists of a user healing themself by attacking other players/dummies
Samurai has a draining property to his Shield of the Sword ability (X). If a player attempts to damage a samurai user while they are using Shield of the Sword. The samurai user will drain 20% of the damage
When you are stunned, you obviously fall down. Almost every stand/spec has a move to stun/ragdoll an enemy.
Shadow The World and Made In Heaven users will obviously abuse this due to their a HUGE amount of stun moves. King Crimson used to have a big amount of stun moves too, but this changed once the rework occured.
A move with Hierophant Green that lets you control your stand, giving the player a small radius to attack without the user being physically there.
Burning is a special mechanic that consists of you taking small amounts of damage over time. This mechanic can be useful when your enemy is almost dead, by making them burn you can escape while he takes damage and dies.
This mechanic is only available on Magician's Red. The after burn damage is about 10 to 19 damage.
King Crimson G move causes bleeding damage. Bleed damage does around 15 damage.
In ABD, there are several poses of varying features. Most stands and specs will have a pose, but this may not be the case for others. Some may be poseless, others will have only one. You cannot move or jump while posing, leaving you vulnerable.
This feature is commonly used as a meme/friendly gesture. To pose, press the [P] key. To stop posing, press the [P] key again. Shadow The World has a long pose, meanwhile most of the stands/specs play music while posing now.
As well as poses, there are also taunts players can perform. These are spoken lines with small texts displaying what is said.
Most stands and specs will have 3, but some may have even more.
Some stands have Voicelines when you die, or pull your stand out.
To say a quote, press the [N] key. Taunt cooldowns are based upon how long the voiceline is.
Many translations are likely to be incorrect as "these were translated by me and my Japanese is EXTREMELY ROUGH" - TheGuestToBlame, 3rd June 2019.
Knockback is when a player takes damage and is pushed in a direction by the damage.
The disabling mechanic is when a player is hit by a specific move and is incapable of using their moves for a short while.
Slowing is more of a status effect that reduces a player's walkspeed temporarily. This oftentimes causes the enemy's screen to get different saturation level on their screen, but not always.
There are many stands with this mechanic, such as: Magician's Red (J), Silver Chariot (LMB, E, R, T), Shadow The World (LMB, Y), The Hand (R), Gold Experience (LMB, E, R), Gold Experience Requiem (E, R), Sticky Fingers (F), Purple Haze (R [Virus], T [Virus], F [Virus]), Whitesnake (LMB, E, R), Dirty Deeds Done Dirt Cheap (R, Y), Soft And Wet (Y), The World (Over Heaven) (H).
Examples of the different evolution are:
- The World to Vampiric The World through the use of a Vampire Mask.
- The World to The World (Over Heaven) through the use of DIO's Diary.
- Vampiric The World to Shadow The World through the use of a Camera.
- Killer Queen to Killer Queen: Bites the Dust through the use of a Requiem Arrow.
- Gold Experience to Gold Experience Requiem through the use of a Requiem Arrow being used at one point and using the "The Power of the Arrow!" (B) move.
- Silver Chariot to Chariot Requiem with the use of a Requiem Arrow being used at one point and using the (B) move.
- King Crimson (Doppio) to Two Arm Doppio King Crimson through the use of a Frog.
- Two Arm Doppio King Crimson to King Crimson or Manga King Crimson through the use of a Frog.
- King Crimson to Monochromatic Crimson through the use of a Monochromatic Sphere.
- Whitesnake to C-Moon through the use of DIO's Diary.
- C-Moon to Made in Heaven through the use of DIO's Diary.
- Spin to Tusk Act One through the use of a Holy Corpse.
- Tusk ACTs 1-4 to the next ACT using a Holy Corpse.
- Vampire to Santana (83.33%), Kars (5.5%) or Wamuu (11.11%) through the use of a Vampire Mask.
- Standless to Hamon through the use of a Frog.
- Sword to Samurai through having the Samurai Quest done and talking to the Samurai Teacher.
- Standless to any Stand obtainable via Arrow.
And finally, there are emotes. These are animated actions that are activated using the "/e" chat system. Some are dances, others are just gestures. More information about emotes can be found on this page.
Weather Simulation is a special mechanic on ABD that consists of random raining and snowing. This feature does not effect the overall gameplay of ABD. This is just a cinematic mechanic. However this may lead to framedrops.