Mechanics are various moves that different stands and specs have to give you a tactical advantage in the game. Most stands and have different mechanics from each other, so as to differentiate their power levels and abilities. Mechanics can relate to game components like mobility, utility, damage, passives, etc. However, every stand or spec has to have a mechanic, otherwise, some stands/specs will be too overpowered or some too weak to fight against others. Below are the different mechanics that different stands and specs have in the game so far.


Rolling is the act of quickly rolling on the ground, most useful for dodging or evading attacks.

You perform this move by pressing C

Some stands don't have stand rolls, such as Mr. President, Tusk Acts 1, 2 and 3, and Made In Heaven.

You can also dodge attacks by rolling at the perfect time, negating all damage given. (Specs like Silver Soul and Rice Farmer completely disregard this move.)


Sliding is the act of quickly sliding on the ground, similar to Rolling, but it's faster, farther, and somewhat more reliable.

You perform this move by pressing C

KC:AU is the only stand that has this mechanic.

If you time your Slide, you can also go under thrown knives, dodging them. You can also do the same thing with Space Ripper Stingy Eyes

Kars, Santana, Vampire (including VTW and its shiny), and Shadow The World all have a very similar move.


Dashing is the act of quickly gliding forward, useful to dodge attacks or to chase opponents.

Shared with Kars, Santana, Anubis (Possessed), Samurai, Star Platinum: The World, Vampire, C-Moon, and Shadow The World.

You can perform this move by pressing V or C (Posessed Anubis.)

C-Moon can leave you vulnerable since you can't move at the end.

Stand Jump:

Stand Jumping is the act of performing a superhuman jump with your stand, useful for traveling a long distance.

To activate this move, press Z.

Various stands have different stand jumps, such as Made In Heaven's light-speed glide, The Hand's erasure hops, Gold Experience Requiem's stand propulsion, and One More Time's drill glide.

This can be used to evade a time stop, as well as jump onto buildings.

Hamon has one but smaller, however, it comes with a smaller cooldown. (Unless you use your H)


Gliding is a special mechanic that consists of the act of performing a glide, which can be useful to approach the enemy or escape from the enemy. This move will often replace the Stand Jump from some Stands.

This Mechanic is shared with Sticky Fingers and all Tusks

If a Tusk Act 4 is performing the glide and he's suddenly hit by another player, the gliding will stop. Tusk Act 4 glide can hi are hit by the glide.

Time Stop:

Time stop is the act of stopping all current time, hence the name "Time Stop". Useful to finish any opponent off.

To perform this move, you have to have a stand with the ability (The World, Vampiric The WorldStar Platinum Over Heaven, etc).

During time stop, everyone is frozen, except you or anyone else who time stopped during your animation. (But the Same Timestop glitch is patched).

However, Gold Experience Requiem and Made In Heaven can cancel time stop using Return To Zero Or Time Acceleration. A The World could even cancel your stopped time since their time stop is so short.

People with Star Platinum, Retro Star Platinum, Star Platinum: The World, or Tusk Act 4 can move in stopped time. Star Platinum Variants can move for a few seconds, however, Tusk Act 4 can move for the entire Time stop.

Projectiles will have VERY odd physics during time stop.

Note: The Eldritch Horror is completely immune to Time Stop, as well as Glitched mode (you can't attack or summon your stand, so you have to reset to fix it)

Time Erase:

Time Erasure is the act of erasing time. Useful for a surprise attack or evading your opponent.

This move can be performed by King Crimson (and its reskins) by pressing F.

During time erase, buildings become transparent, allowing you to go through buildings to reach your target easily while gaining a speed buff.

You can end Time Erase by pressing F or J.

This move can also be immediately countered by Gold Experience Requiem. But, if you use time erase during their passive, you can do T.E. without getting canceled, because the passive has a cool down. Be careful, because GER’s can see you in T.E.

You can now do this with King Crimson (AU) where all the damage stacks up.

You can also use this right before time stop. Thus, escaping from it.

Super Armor

Time Acceleration:

Time Acceleration is the act of speeding up time. Useful for getting away.

This move can be performed by Made In Heaven and Made On Hallows Eve (removed) by pressing H.

During Time Acceleration, the lighting becomes brighter and the music starts to get faster and high pitched.

You also go faster and regenerate health over time, while also increasing damage and lowering cooldowns.

It's possible to cancel Time Stops using this move. All Time Stops performed during this move will also be noticeably shorter.

All Made in Heaven users will obtain the buffs during the duration of this move with the exception of the speed boost. Only the player who activated Time Accel will get the speed boost.

The Y move cannot be used, however this is intentional and not a bug.

Universe Reset:

This move can be performed by pressing J during the last 1.2 seconds of Time Acceleration. It has no use in combat, except that everybody will target you during this time.

During Universe Reset, the time is rapidly sped up, and the screen turns red.

When the universe is reset, everybody has a random stand for 90 seconds expect for all Made in Heaven users. You can only obtain arrow stands (Except King Crimson)

Rokakaka Fruits and Trading is disabled during that time.

Made in Heaven users and anybody who has had Made in Heaven at any point in time in the server will keep their stand and retain all Time Accel changes with the exception of the speed buff.


Counters are traps to make your opponent attack you. Useful for surprise attacks.

During a counter, if you're hit, the opponent will take the damage implemented on you. (Except for Shadow’s Counter)

Counters can include (but not limited to) Prime Number Counting and Scales of Horror

Note: Over Heaven stands, Gold Experience Requiem, and Projectiles completely disregard this move. And for some reason, Santana can also disregard SOME counters.

Spin's T move is also a counter. Using this move, the user will reflect all damage to their enemy, however, if they use a projectile-based skill, the projectile will be redirected to where the user is looking at.


Traps are objects placed on the ground that deal damage upon contact with another player.

This is shared with The Emperor, Hierophant Green, The World AU and Neo The World AU.

The Emperor's trap consists of a glass shard, that when stepped on, the hanged man stabs the player, dealing damage.

The World AU's trap consists of a bear trap, that stuns the player in place and damages them.

Hierophant Green's trap consists of a large web, that when entered upon, it damages the player. However, blocking reduces the damage of the web.

Note: Epitaph makes the user completely immune to traps.


Buffs are boosts that increase your damage and speed for a short period of time.

This is shared by Kars, Samurai, C-Moon, Standless, Tusk Act 1, Made In Heaven, Spin, Purple Haze

To perform a Standless buff, press T.  During the standless buff, your walkspeed increases by 5 and increases your damage by x1.5, while healing 30 health.

To perform a Kars buff, press Q. During the Kars buff, your walkspeed and jump increases. Your damage also increases by x1.15.

Samurai's buff is performable by pressing T. During the Samurai buff, your walkspeed and jump power increases, as well as damage.

To perform a C-Moon buff, press T. During the C-Moon buff, the user's walkspeed increases a lot. Their gravity is lowered by a ton as well.

Spin's buff is performable by pressing F, During this buff, all spin-related attacks will deal 1.5x damage.

To perform a Tusk Act 1 buff, press T. During this buff, the user's damage will increase.

To perform the Made In Heaven buff, press H, This buff will heal you slowly in the later stages of the abilityIt also increases your walkspeed.

To perform a Purple Haze buff, press H, During Purple Haze Buff, your walkspeed and jump increases. It also regen a capsule every 5 seconds

Global Cooldown

Global cooldown is a thing that affects all stands that can use time stop.

After a TS, the user will have to wait 20 seconds (very likely to stop Time Stop spam).

Passive Buffs

Passive buffs are buffs that are passive on the user depending on their stand/spec. A full list can be found on Passives.

Health Regeneration: Your health regenerates depending on your Spec/Stand. Shared by Kars, Santana, Vampire, VTW/TWGH, Hamon, Spin, and Tusk Act 4 Hamon and Spin being the least, while Kars and Santana being the most.

Damage Increase/Decrease - Shared by Kars and Hamon.

Kars- You deal 25% more damage to vampires, and take 25% less damage against Hamon

Hamon- You deal 25% more damage to vampires.

Counter Immunity - Shared by Gold Experience Requiem and Over Heaven Stands (and Santana sometimes)

Gold Experience Requiem can bypass counters or buffs, such as Epitaph, Return To Zero, and Prime Number Counting.

Over Heaven stands, such as Star Platinum (Over Heaven) and The World (Over Heaven) cannot bypass counters with E and R

Every projectile (except iggy for some reason) can bypass every counter (except RTZ).

Santana can also sometimes bypass counters.

Dexterous - Shared between Samurai and Silver Soul. This gives the player a faster walk speed.

Other Buffs:

Zero - A passive that is only available to Golden Experience Requiem. This allows the user to automatically cancel both Time Stop and Time Erase. (15 Second Cooldown)

Development Potential - A passive that is only available to Standless. This allows the user to learn Specs or use Arrows to obtain a spec/stand

Godly - Available to Pot Platinum. This gives GuestToBlame a large amount of health and to deal over heaven and hell damage.

Block Bypass - Available to The Hand, Killer Queen's bombs, Over Heaven's reality overwrite, guns, and Spin's balls. This allows the user to bypass any block.

"Life is my strength!" - The lower The World OH’s hp is, the less damage it can deal. However, this does not apply to knives, for it will do the opposite.

A Glance at Infinity - A passive that is only available for Made in Heaven. Made in Heaven has no jump cooldown due to its infinite speed.

Vengeance - The lower your health you have, the higher damage you deal. This passive is shared with Stone Free and Crazy Diamond


Teleportation is an alternative version of rolling, but you can't dodge attacks by teleporting at the perfect time.

This can be useful for escaping or running.

The stands that can do this are King Crimson (All kinds), Shadow The World, Mr. PresidentStar Platinum (Stone Ocean)Made In Heaven, The World, and Retro The World.

Shadow has a very good teleport allowing the user to teleport up to 50 studs.


When you are stunned, you obviously fall down. Almost every stand/spec has a move to stun/ragdoll an enemy.

This is a move that allows combos. Or escaping.

King Crimson and Made In Heaven users will obviously abuse this due to their a HUGE amount of stun moves. And Shadow The World as well.

Some projectiles can hit you during the stun. Like the Iggy Throw, Spear Throw, and the Baseball.

Remote Control:

A move with Hierophant Green that lets you control your stand, giving the player a small radius to attack without the user being physically there.

Anything can kill the stand in the air, which will make it disappear.

You can also kill the user.


Burning is a special mechanic that consists of you taking small amounts of damage overtime.

This mechanic can be useful when your enemy is almost dead, by making them burn you can escape while he takes damage and dies.

This mechanic is only available on Magician's Red. The after burn damage is about 10 to 19 damage.


In ABD, there are several poses of varying features. Most stands and specs will have a pose, but this may not be the case for others.

Some may be poseless, others will have only one. You cannot move or jump while posing, leaving you vulnerable.

This feature is commonly used as a meme/friendly gesture. To pose, press the [G] key. To stop posing, press the [G] key again.

Shadow The World has a long pose and is activated not with [G], but with [P].

Most of the stands/specs play music while posing now


As well as poses, there are also taunts players can perform. These are spoken lines with small texts displaying what is said. 

Most stands and specs will have 3, but some may have even more. 

Some stands have Voicelines when you die, or pull your stand out.

To say a quote, press the [N] key. Taunt cooldowns are based upon how long the voiceline is.

Many translations are likely to be incorrect as "these were translated by me and my Japanese is EXTREMELY ROUGH" - TheGuestToBlame3rd June 2019.


Knockback is when a player takes damage and is pushed in a direction by the damage.


The disabling mechanic is when a player is hit by a specific move and is incapable of using their moves for a short while. There are currently 5 stands with this mechanic, Whitesnake (F), Silver Chariot (LMB), The Hand (F), C-Moon (R, B) and Tusk ACT 4 (Y, F).


Slowing is more of a status effect that reduces a player's walkspeed temporarily. This is signified by the screen being significantly more green and saturated. There are many stands with this mechanic, such as: Magician's Red (J), Silver Chariot (LMB, E, R, T), Shadow The World (LMB, Y), The Hand (R), Gold Experience (LMB, E, R), Gold Experience Requiem (E, R), Sticky Fingers (F), Purple Haze (R [Virus], T [Virus], F [Virus]), Whitesnake (LMB, E, R), Dirty Deeds Done Dirt Cheap (R, Y), Soft And Wet (Y), The World (Over Heaven) (H).


And finally, there are emotes. These are animated actions that are activated using the "/e" chat system. Some are dances, others are just gestures. More information about emotes can be found on this page.

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