"My fourth wish, that is...to not listen to your wishes, Magician's Red won't forgive you. Not happening." - Muhammad Avdol (Mohamedo Avuduru, ć¢ćć”ćć»ć¢ć“ćć„ć«)[]
Summary[]
Magician's Red is a Stand used by Muhammad Avdol, a main ally featured in JoJo's Bizarre Adventure: Stardust Crusaders.
It's a powerful Stand with the ability to produce and manipulate fire in various ways. Magicians Red's signature ability is to freely generate and control fire.
Magician's Red is a part of the Arrow Stand Pool, in which it has a 1.4% chance (B-Tier percentage) of obtaining from a Stand Arrow. This Stand also has a Festive Version, called Holiday's Cheer, which can be Obtained by using a Green Present while having a normal Magician's Red.
Appearance[]
Magician's Red appears as a humanoid stand, with the difference being that its head has more of an appearance to the likes of a bird, more specifically a phoenix.
It possesses the look of a muscular upper body, with its arms and head covered in flames. Also, the stand possesses the look of a realistic-looking face (similar to Star Platinum), with a bright and large beak sticking out of the middle of its face.
The Stand is seen having yellow feet (similar to many types of birds), with fur covering its entire body except for its chest and back. Magician's Red focuses on the color schemes of red, orange, and yellow, befitting its name.
In its Festive iteration, Holiday's Cheer undergoes color scheme modifications to distinguish it from the regular version, featuring a green hue for its feathers and head. Furthermore, the body of Holiday's Cheer is adorned with festive lights, similar to Festive Star Platinum and Festive The World.
The shiny, Wizard's Azure appears the same as default Magicians Red just with a color scheme change, changing the red shown on the stand to blue, along with changing the color of the flames produced by the stand from red/orange to blue.
Movesets/Abilities[]
Type of Ability | Name | Description |
---|---|---|
Every Magician's Red attack/move can inflict the Burning debuff on its enemies, which deals small damange overtime. This burning debuff can also stack up to 3 instances, each stack is a separate burning debuff, the more stacks the user can inflict on its enemies, more burning damage. |
Key | Name | Description | Damage | Cooldown |
---|---|---|---|---|
Magician's Red starts to slowly barrage dealing up to 37 punches, with each punch inflicting a fire effect on the opponent for 4 seconds. Additionally, the longer the E key is held and the more barrage hits, the faster the barrage becomes, to achieve full speed, Magician's Red must hit every punch. | ||||
Magician's Red will do a simple punch, dealing great damage, with the afterburn effect lasting 4 seconds. This also slows opponents on hit. |
|
|||
Magician's Red stands before the user and kicks anyone in front, sending them up in the air and dealing good damage, with the afterburn damage lasting 4 seconds. |
|
|||
Magician's Red spews out a single flaming ankh in front of itself, dealing Great Damage and also leaving them burning, with the afterburn effect lasting 10 seconds. Later on, the amount of damage for the afterburn of this ability depends on how far away the user is from his/her opponent. |
|
|||
Magician's Red throws a ball of flames into the enemy and deals great damage and great knockback, with the afterburn effect lasting 6 seconds. It charges for about one second, and during this charging period, you can still move around freely and aim. Later on, the amount of damage for the afterburn of this ability depends on how far away the user is from his/her opponent. |
|
|||
Magician's Red wraps the enemy the enemy in front of him in flames. For the duration of the bind, the opponent cannot move or attack for 2 seconds. You can perform any of your moves while your opponent is in Red Bind, however, the player will be automaticaly unbinded if he/she is attacked. | ||||
Magician's Red casts 15 small fire ankhs and in the end it casts a bigger and slower one, which deals much more damage than the smaller ones and knocks the enemy back. This attack deals 162.5 damage if the user can hit every ankh. Every Ankh thrown will continuously decrease in size until its gone. |
|
|||
The user will snap its fingers. After that, the user will be set on fire. During this, any physical attack that is executed by Magician's Red will get a 1.3x damage multiplier, and the player will start to loose HP because of the fire, but the HP loss is very minimal, almost indistinguishable. After 12 seconds, the fire will extinguish. This ability can also be used without having Magician's Red out. | ||||
You will do a slide that is like King Crimson Alternate Universe's slide but goes a longer distance and has a higher cooldown. |
Battle Strategies[]
General Combat Knowledge:[]
Magician's Red has one of the lowest durabilities in the game and it is imperative to the playstyle to avoid fighting opponents that are close-ranged. Magician's Red struggles a against stands that are also long-range because of the lack of health and spammable projectiles. It has a few close-ranged options but not many. It is completely reliant of Red Bind for close-ranged combat.
Combos:[]
- G + E Easy
- G + Y + H + F Hard
- R/T + F Easy
- G + R + T Easy
- G + R + E + T Easy/Medium
- R + C + T Easy
- F + H + Y Hard
- G + E + T Easy
Pros and Cons:[]
Pros:[]
- Great damage output.
- The afterburn effect deals damage over time.
- Red Bind (G) disables your enemy, allowing for easy damage.
- Great range.
- Good moves to maintain distance.
- Burning bypasses Love Train.
Cons:[]
- Low health, even though its durability is B.
- Low combo potential, mostly relies on G.
- Requires good aim.
- Many of the moves have high cooldown.
- Projectiles can be hit or miss.
Trivia[]
- The voice lines (N) are "Yes sir!" and "YES! I AM!".
- It used to have "...*screech*..." as a voice line, but it has been removed shortly after its release.
- This stand has both the slowest and fastest barrage in game, as it starts off slow but speeds up over time.
- Magician's Red and Purple Haze used to have the same pose.
- When killed you say, "Damn you!". This is one of the few stands that play audio when you die.
- This was included in the Easter Event in the form of an egg Cosmetic.
- When posing, the theme of Muhammad Avdol, Fire Shaman, will play.
- It has been said this stand will eventually get a remodel.
- Magician's Red originally had a Roll, but as of v3.0.2f, it has been changed to a slide.
- The projectiles for some reason only hit when they have existed in the map for at least 3/4 seconds, otherwise, they will phase through the target, not dealing damage.
- The only ability currently in game to have a "Burn" effect.
- On July 10th, 2023, Magician's Red underwent some updates to improve its gameplay. These changes involved making small adjustments to the keybinds, reducing cooldown times, and completely revamping the Crossfire Hurricane Special Move.
- During the 2023 Christmas event, Magician's Red received a Festive version, along side Mr. President.