Passive Category Explanation:
Passives are placed into categories so they are easier to find. Some passives may not necessarily be positive. To find more information about how these passives work, check the Mechanics page.
All passives listed here affect the player's attacks.
Endurance and Defence Passives:
All passives listed here affect the player's ability to withstand/shield off damage from opponents.
All passives listed here affect the player's movement and transportation.
All passives listed here fall under more-than-one category.
All passives listed here are unique and do not fall under any of the above categories, and are not numerous enough to have their own.
All attacks will deal more damage to Vampires.
This ability's attacks cannot be dodged.
The player cannot attack unless they unsheathe their sword.
The player cannot attack unless they unsheathe their sword, excluding non-sword attacks.
The lower your health is, the higher damage you deal. The default damage multiplier is 0.75x. Every 10% of your max health you lose, you deal an extra 0.2x damage. The cap is 2.55x damage, at 10% of your maximum health.
When the user's health is low, the higher damage you deal. The default damage multiplier is 1x. At 33% of your maximum health, you deal 1.75x damage.
Any offensive attack will have a chance of leaving an effect of putting zippers on the target. After 3 seconds, the zippers will fade away but the target will take a total amount of 9 or 5 damage if the opponent gets a zipper. This passive, however, has its limits, specifically the probability of actually leaving the zippers.
Endurance and Defense Passives:
The player will passively regenerate health. The health regenerated may vary.
The player will passively regenerate 1.5% health per second, at the cost of being dealt an extra 25% damage from Hamonic abilities.
The player has a passive block resistance.
The user cannot use any offensive moves.
The player will passively regenerate health.
All offensive moves heal the user, as long as they hit an opponent.
Any players with this passive move much faster than others.
Heir of Time:
This spec can move within time effects.
Your walkspeed is boosted from 16 to 21.
This stand and its user are able to see through time-space related functions, such as Time Erase and can act within it. This does not include stopped time.
The player has an indescribably large health pool and is able to dish out an unrivalled amount of damage. The user is also granted Dimensional Vision, allowing them to see King Crimson users within Time Erasure.
Note: The above passive is exclusive to TheGuestToBlame's Pot Platinum.
"My hands have already struck!":
You regenerate 2% of your health per second and also have a passive walkspeed boost from 16 to 18.
With this passive, you are able to learn pure specs or become a Stand user.
Note: The above passive is exclusive to the Standless spec.
This stand is only usable for a set amount of time, and will return to its original form once time is up.
Due to Samurai requiring a lot of training, it is unable to be traded, and cannot be exchanged for other stands or special abilities.
Note: The above passive is exclusive to the Samurai spec.
"H-How dare you do this to Dio-Sama!":