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"Go on... keep mocking me, you're incapable of doing anything else!" - Kars (Kāzu, ć‚«ćƒ¼ć‚ŗ)

Summary

Kars is classed as a Spec or ability that was also featured as a main antagonist in JoJo's Bizarre Adventure: Battle Tendency.

Kars is arguably one of the fastest and most agile abilities in-game, as it has a variety of quick stun moves and a powerful barrage. The spec also has a long-range projectile, making it viable in mid-ranged combat if this spec is utilized correctly. It is also one of the rarest Specs in the game. This spec also has a shiny variant: Golden Kars, which can be obtained by using a Golden Vampire Mask on Kars.

In order to obtain this ability, you must use a Vampire Mask while having the Vampire Spec equipped. However, there is only a 1/18 (5.5%) chance of obtaining it.

Appearance

Kars is technically referred to as the pair of grey pillars that go on both the user's arms, each having a blade on their respective sides. There are also circle-shaped indentations on the front of both blocks. When the Determination ability is used, there will be a bright white effect that would light up on the front of the blade.

The blades themselves are also reflective and are curved back towards the user, similar to a sickle. As for its appearance in Roblox, this spec will not appear correctly on newer default avatars, as it was intended to fit the default blocky Roblox Avatar.

The spec also doesn't include blades on the user's legs, unlike in the anime. The spec also has a color scheme of mostly black, with the blocks on the hands and the blades having a color of black and grey.

As for it's shiny variant, Golden Kars has the same appearance as Kars, however, with a shinier golden color scheme. The user also constantly dawns a flashy golden aura around their avatar.

Movesets/Abilities

Type Name Description
Passive
Pillarman
All attacks against Vampires deal 25% more damage and your skin is immune to Hamon, thus all Hamon attacks deal 25% less damage.

Key Name Description Damage Cooldown
M1
Pillar Slash
Makes your blade slice through. Deals a significant amount of damage.
Pitiful Damage
7.5 or 10.5
0.3
seconds
Hold
Ekey
Blade Rush
The user uses their bone blades to perform a barrage of 80 slashes, dealing a significant amount of damage.
Superior Strength
4 or 5.6 damage per slash
6
seconds
R
Superhuman Punch
The player does an extremely fast punch that deals great damage, while knocking back the opponent.
Great Strength
30 or 42 damage
8
seconds
T
Blood Suck
Grab an opponent with both hands and drain their blood, healing you while dealing good damage. While this move is active, the target is immobilised (Does not heal if opponent is guarding, but does immobilise).
Good Damage
20 or 28 damage
12
seconds
H
Surprise Kick
Do an upwards kick dealing great damage. Stun locks the opponent for a short while, but deals no knockback.
Great Damage
27.5 or 38.5 damage
6
Seconds
F
Light Blade Dashing Spin
Spin forward with a small distance while simultaneously slashing anything in the user's way, dealing superior damage and significant knockback to anything this move hits. You are unable to be ragdolled while this move is active, up until this move ends.
Superior Damage
32.5 or 45.5 damage
10
seconds
Q
Determination
Your determination drives you to fight harder. You will temporarily deal 1.4x more damage for each of your damage-dealing moves, while you get increased speed for 5 seconds.
No Damage
N/A
25
seconds
Gkey
Projectile Slash
The user slashes their blade, and an arc-shaped projectile flies out, dealing great damage on contact. This move can sometimes hit an opponent multiple times.
Great Damage
35 damage
12
seconds
V
Pillar Man Dash
The user dashes forward with great speed. You are unable to be ragdolled while this move is active, up until this move ends. This dash has the lowest cooldown out of Vampire and Santana.
No Damage
N/A
3
seconds

Battle Strategies

General Combat Knowledge:

Sporting amazing maneuverability, above-average health, and insane damage output, Kars is an extremely deadly Spec. Combined with its blood suck enables Kars users to fight toe-to-toe against even the toughest of stands, including Gold Experience Requiem and OH stands. Kars also has the nice added advantage of taking 25% less damage from Hamon, while dealing 25% more damage against any vampiric abilities (Vampiric The World, Vampire, Shadow The World).

With a lot of moves at your hand, you are set for any PVP scenario. Kars has a Blood Suck move (T), which damages the opponent while restoring 1/8 of the user's health, so don't be afraid to rush your opponents head-on. Determination (Q) allows users to run faster, jump higher, and strike harder temporarily. A full-length Light Blade Rush (E) allows users to deal with a staggering 320 Damage. Superhuman Punch (R) allows users to knock away their opponents, simultaneously rag-dolling them as well. Surprise Kick (H) stuns the opponent, allowing for good combo opportunities. If your opponent tries to flee on low health or is simply out of reach, Projectile Slash (G) allows you to finish them off. Light Blade Dash (F) does the most damage, while also knocking opponents back and rag-dolling them. There is a chance that this move (F) can double-hit someone if you perform the move at the right distance and timing.

The moves Pillar Man Dash (V) and Pillar Man Jump (Z) allow you to quickly gain on your opponent or run away if you need too. Combined with the ability to roll (C), allows users to dodge and weave their way towards their opponent, avoiding damage from ranged attacks.

Technicalities:

Kars has a very small effective range, with all but one of his move-sets being melee attacks. In general, you should try and play aggressively; rushing your opponents, leaving them no time to break the distance between you. Remember to use (Q) whenever you can, as it gives you a quite significant boost to your stats, and keep yourself healed with your (T).

On top of dealing damage while healing you, (T) allows you to immobilize your opponent for a short duration while drawing them close to you. After this brief period, before your opponent has time to react, you are able to pull off some impressive combos.

Kars evidently lacks ranged moves. However, your speed and maneuverability makes up for this, allowing you to constantly pursue your opponents. Unless you're going against a Made in Heaven during time acceleration, you will sure to be able to keep up.

Kars is a speedy spec so use that to your advantage. Using dash + light blade spin is a surefire way to screw your opponent up.

Kars seems to have a very slight speed boost, which may not seem influential but can give you a massive advantage against stands/specs with mostly ranged abilities or other stands (like STW) that have many mobility moves.

Combos:

Note: Enabling Q allows moves to be more powerful due to the damage boost, while also making it easier to catch up to opponents due to the speed boost.

  • H + G (Easy)
  • H + G + R (Medium)
  • H + F + G (Medium)
  • T + H + R (Easy)
  • T + H + F (Easy)
  • T + R (Very Easy)
  • H + R + G (Medium)
  • H + G + R + V + F (Hard)

Pros and Cons:

Pros:

  • Great damage output.
  • Determination (Q) temporarily makes the user's attacks more powerful, while also providing a speed boost.
  • Has a damaging move that heals the user when hit.
  • Extremely High health pool, only surpassed by The World (Over Heaven) and Star Platinum (Over Heaven).
  • Incredible mobility.
  • Devastating combo potential.
  • Incredibly fast attacking speed, and has some of the quickest offensive moves in the game, being nearly impossible to react to manually.
  • H has a moderately low cool down for being a strong combo starter.
  • Very powerful barrage.
  • Good for farming NPCs.
  • (Q) has no animation, making you unpredictably stronger (unless you use the shiny variant, which has a glistening gold effect when activated, making noticeable)
  • Jumping has a shorter cooldown than most stands/specs.
  • Blood Suck (T) can be used on dummies, which is a free heal (can be stacked with multiple dummies if you manage to land it on more than one).
  • Average block strength.
  • Barrage is very close up, meaning you dodge barrages that go further out while still hitting yours
  • Incredibly unpredictable due to the wide range moves it has, as well as its extremely high mobility and attack speed.

Cons:

  • Low effective range.
  • Attacks have a rather small hitbox, making it difficult to land attacks on quick opponent such as enemy Kars users, STW users, C-Moon Users, and MIH users.
  • Only one ranged move.
  • Requires a good amount of skill to use effectively, as its moves are small and have moderately long cooldowns.
  • Requires the utilization of combos to deal effective damage.

Trivia

Kars

  • When posing, it plays the song "Awaken (Pillar Men's Theme)".
  • Kars has 4 voicelines: "*very crazy laugh*" (Kars' Laugh), "Think my blades are sharp? Wait until your body feels them.", "Go on, keep mocking me... You're incapable of doing anything else!", and "Slicing your neck will be as easy as plucking a flower from the ground..."
  • Kars users are unable to hide their ability (unlike Stands), so right off the bat, you know what they're using without checking.
  • Kars has one of the fastest recovery speed in the game, followed by Made in Heaven and Samurai, due to the speed it gets.
  • After using Determination (Q), a Kars user's speed is comparable to a Samurai's default speed.
  • There is a chance of saying ā€œNani?!ā€ when getting hit.
  • Kars' blades will light up when you use Kars' Q. There used to be animation when you press Q but it has been removed after an update.
  • Before it was removed, there was a sound effect yelling ā€œSHAW!ā€ when using Blood Suck.
  • The old barrage had purple effects. The new effects are now more similar to a U/GER.
  • It's one of the only Pillar Men displayed in the game except for Santana and Wamuu.
  • The ā€œ*very crazy laugh*ā€œ taunt was the first taunt for Kars and it used to be the only taunt that Kars had.
  • This spec used to have a 100% chance of being obtained, but after Santana was released, it became a 5.8% chance.
  • Kars' block reduces 60% of damage (Which the average block is 75%)

Golden Kars

Gallery

Audio Gallery

User's Death

  • sheaaahhhhh (placeholder)

"*very crazy laugh*"

  • jajajajajajajajajajaja (please replace with an audio)

"Think my blades are sharp? Wait until your body feels them."

"Go on, keep mocking me... You're incapable of doing anything else!"

"Slicing your neck will be as easy as plucking a flower from the ground..."

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