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"I, Giorno Giovanna, have a dream." - Giorno Giovanna (Joruno Jobāna, ć‚øćƒ§ćƒ«ćƒŽćƒ»ć‚øćƒ§ćƒć‚”ćƒ¼ćƒŠ)[]

Summary[]

Gold Experience is the Stand belonging to Giorno Giovanna, the main protagonist of JoJo's Bizarre Adventure: Vento Aureo.

A short-range power-type Stand, Gold Experience possess the ability to create life from inanimate material. Although Gold Experience doesn't pack a lot of damage with its punches, its life giving abilities can still deal a lot of damage. This Stand also has a shiny counterpart of itself: Universal Gold Experience.

This Stand is a part of the Arrow Stand Pool, in which it has a 1.4% chance (B-Tier percentage) of obtaining from a Stand Arrow. As for its shiny, there is a ~0.07% chance (S+ Tier percentage) of obtaining it.

You can also use the Requiem Arrow to unlock the requiem ability of this Stand. By pressing the B button after activating requiem, you will transform into Gold Experience Requiem.

Appearance[]

Gold Experience is a humanoid Stand of a slender build and average height. The top of its head has a similar shape to that of a typical soldier's helmet. It is also seen having large ladybugs shaped objects all over Gold experiences body.

The designs of these ladybugs are based on the Scarab Beetle, as a symbol of creation in ancient Egypt, symbolizing regeneration, these ladybugs symbolizes the abilities of Gold Experience. Befitting the Stand's name, it is portrayed in most media featuring it in a shade of yellow, but changing colors for some of its details, most notably its ladybugs' ornaments and eyes.


Movesets/Abilities[]

Type of Ability Name Description
Passive
True Path
The lower your health is, the stronger your life creation is. By default, it's set at 1x capacity. Every 10% of your max health you lose you gain 0.125x life construction strength, meaning life construction strength will cap at 2.125x strength at 10% of your maximum health.

Also, the first 10% of your max health you lose you gain 0.08x targeted life restoration strength and each other 10% of your max health you lost you gain 0.12 targeted life restoration strength, meaning targeted life restoration strength will cap at 2.04x strength at 10% of your maximum health. This strengthens your targeted healing and also the entities that Gold Experience creates.

Key Name Description Damage Cooldown
Hold
Ekey
MUDA Barrage
Gold Experience barrages the enemy 40 times with moderate strength. This has a slightly shorter cooldown than most other barrage attacks.
Moderate Strength
3.5 damage per punch
3 seconds
R
Prohibiting MUDA Blow
Gold Experience strikes the enemy, dealing moderate damage, while also throwing them backward. However, when the enemy recovers from the blow, they are slowed down for 2 seconds.
Great Damage
35 damage
4.5 Seconds
T
Life Creation: Piranha
Gold Experience produces a white, colorless piranha from the palm of its user's right hand. The player will hold it there until the T key is pressed again. When the piranha is thrown, it will auto track and bite the nearest target in a small radius. If the piranha cannot find any targets nearby, it will instead launch itself in the direction you are facing. The range is about the same as Surprise Attack from Silver Chariot. This can go after dummies.

Note: You cannot move while using it,you can negate this by spamming this move shortly after a barrage. If the target successfully times and avoids the piranha by jumping and rolling, the piranha will de-spawn before biting its target.

Great to Devastating Damage
35 to 53 damage
8 Seconds
Gkey
"It's useless!"
Gold Experience kicks the opponent in their shin (useful for hitting enemies who are lying flat on the ground), then strikes them with a right uppercut to keep a distance.
Great Damage (Kick)
20 damage


Great Damage (Uppercut)
30 damage
8 seconds
F
Life Creation: Frog
Gold Experience puts a frog on the user that reflects all damage, with it disappearing after 3 seconds. It doesn't seem to work on Gold Experience Requiem, Over Heaven stands or Tusk Act 4. The user can attack while using this. The frog can be hard to see. *This move is currently broken.*

Note: This does not work on Dio Brando or DIO, Gold Experience Requiem, Tusk Act 4 or Over Heaven Stands.

No Damage
N/A
20 seconds
Y
Life-Giver
Gold Experience will heal anybody that touches with its left hand. This can be used to support team members in a battle. This has a similar animation to a punch but with a green trail.
Great to Godly Healing Strength
37.5 to 80 HP healed per restoration
16 Seconds
J
7 Page Muda Beatdown
Gold Experience performs a heavy punch, grabbing anyone hit and quickly unleashing a flurry of punches, finishing off with another heavy punch, knocking the enemy away.
  • This move can only be used below 50 health.
Pitiful Strength
1 damage per punch
Godly Damage
131 total damage
25 seconds
V
+
Y
Self-Life Restoration
Gold Experience glides in front of the user, rotates around so that it is facing the user, and heals the user with its left arm, healing a great amount. This move is considered the best self-heal in the game, due to healing the highest amount of hp in the shortest amount of time, healing a large chunk (37.5) of hp with just a mere 16 second coooldown, making it the lowest cooldown self-heal in the game.
Great Healing Strength
37.5 HP healed per restoration
16 seconds
B
The Power of The Arrow
By using a Requiem Arrow beforehand, the user can activate this ability to temporarily evolve Gold Experience into its Requiem Form: Gold Experience Requiem.
No Damage
N/A
100 seconds

Battle Strategies[]

General Combat Knowledge:[]

Gold Experience is a close-ranged Stand that excels in outstanding high damage along with high healing. As long as the user has a little bit of patience and strategy, Gold Experience can be a deadly versatile opponent and excels as few others do. It's great as a punisher should the enemy get to close, but it'll only be flexible should you watch your cooldowns and health. Gold Experience is easily overcome by Stands with greater damage output and speed. You must have good game-sense and be able to tell when to approach and when to retreat for a quick heal and cooldown reset.

Technicalities:[]

The main move you'll be using is the R, Prohibiting Muda Blow. It has a short cooldown, does decent damage, makes them slow, it has a decent range, etc. This will be your main punisher, but you need to have a good sense of timing or else it'll miss. It also lines up other moves well, such as 7 Second Muda and MUDA Barrage. Something equally important is your V + Y, Life Restoration. As long as you manage it well, you can keep the battle going in your favor for as long as you want with its fantastic healing prowess. In-case if your enemy is trying to run, you can use the Life Creation: Piranha move which slows down the opponent.

Combos:[]

  • R + E Easy
  • G + R + E Easy
  • F (Don't continue if the opponent doesn't attack) + R + G (or E only if you have enough time or either the enemy isn't lying flat) Medium
  • R + G + T Easy
  • G + R + T Easy
  • R + G + E Easy
  • F + T Easy
  • E + R + G + T Medium
  • G + E + R Easy
  • E + R Easy
  • R + C + G Easy
  • G + R + F + E + (V + Y if needed)
  • G + E + R + T + (V+Y if needed)
  • F (Only use if the opponent uses a move that ragdolls people) + G + R + C + E Medium
  • F + E + R + G + T Medium
  • R + G + C + R + T Medium
  • G + R + T + T + R + E/G (Optional) Easy/Medium

Pros and Cons:[]

Pros:[]

  • Punishes swiftly with the frog.
  • Most attacks are fairly quick.
  • Fastest self healer in the game, roughly on par with Gold Experience Requiem's self-heal.
  • Most moves have little cooldown.
  • T does lots of damage when low (though it is not recommended to use, there is a bug that allows the user to move around while holding the fish).
  • G deals considerable damage if both portions of the attack lands on your opponent(s).
  • Good combo potential.
  • Can transform into a stronger variant of itself for 100 seconds, restoring its health to full in the process.
  • Despite having low durability, this stand still has some of the best survivability and self-sustainability in the game due to the self-heal.

Cons:[]

  • Weak barrage.
  • Low durability, making it vulnerable in close-range combat.
  • Over Heaven Stands, GER, Tusk ACT4, and certain moves such as Killer Queen's bombs, and King Crimson: Alternate Universe's heart strike, can bypass GE's frog deflect.
  • Mediocre block
  • Transformation has a time limit.

Trivia[]

Gold Experience:[]

  • This is one of the first Stands to come out since ABD's release.
  • To play GE's voice lines press N. GE's voice lines are: "I told you not to make me say the same thing.", "I, Giorno Giovanna, have a dream!", and, "Looks like I have no other choice!". Its shiny also share the same voicelines. The voiceline ("I, Giorno Giovanna, have a dream!") now says the player's name above the player instead of Giorno Giovanna.
  • The name "Gold Experience" is a reference to the Prince album, The Gold Experience.
  • When GE goes Requiem, its animation is based on a cutscene in Eyes Of Heaven.
  • When posing, it will play Fighting Gold by Coda.
  • GE's old model is inspired by the manga color of GE and in EoH.
  • The F move is a reference to Giorno defeating Leaky-Eye Luca in the first episode of Vento Aureo, using a frog to reflect the damage from Luca's shovel.
  • Old GE Sounds were taken from Eyes of Heaven and All-Star Battle.

Universal Golden Experience[]

  • Despite being called Shiny Gold Experience when using the !check command, it is called Universal Golden Experience when stored.

Gallery[]

Sound Gallery[]

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