The Quarry - The Loop



Cosmetics is a feature in ABD which consists of customizing your ROBLOX character. They were released on 04/05/2020 (MM/DD/YY).

A Showcase of the different cosmetics featured.

You can obtain the cosmetics by purchasing the Cosmetic Bundle 1 or Cosmetic Bundle 2 Each Costing 100 Robux. Each of the bundles gives you 8 different Cosmetics. The Gamepasses can be found on the store page.

You can open the cosmetics tab by pressing the K on your keyboard.


How to use the GUI: To wear a cosmetic, you have to choose one from the sidebar. You can modify your cosmetic by changing its color, how transparent it is and the texture. Click "Apply" to apply the modifications and then "Wear" to wear it. To reset your cosmetics you will have to press the bottom right button. Note that it will also reset your Roblox hats.

Note: Transparency settings only go from 0 to 1. 0 being no transparency at all and 1 being fully transparent.

List of Materials

Please Press "Expand" to see the list of Materials below:

  • Brick
  • Concrete
  • Cobblestone
  • Corroded Metal
  • Diamond Plate
  • Fabric
  • Foil
  • Forcefield
  • Glass
  • Grass
  • Granite
  • Ice
  • Marble
  • Neon
  • Pebble
  • Plastic
  • Sand
  • Slate
  • Smooth-plastic
  • Wood
  • Wood-planks

Note: Be sure to rejoin the game after making your purchase. (Servers must be version v2.0.2e or higher)


  • The Color modifier gives you 16,581,375 unique colors to choose.
  • Although these cosmetics can give you swords, axes, and street signs, they can't be used as actual weapons.




The Eggsmetics also known as Easter cosmetics are part of the Egghunt/Easter Event that took place in April 2020. Their shape is similar to an egg. But they may held a lot of details. For example, different faces, eyes and other stuff.

How to Equip: 

They can be equipped by opening the Eggmestic Menu and clicking on the Eggsmetic that you wish to equip. The Eggsmetic Menu can be found in the settings. Note: Eggsmetics cannot be customized (Color, Transparency and Material).

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