Legit the worst thing happened to it. Everything's in c tier purely because people were salty at the stands. My man sticky fingers really was done like that? Put him back in S tier. Dear god.
Legit the worst thing happened to it. Everything's in c tier purely because people were salty at the stands. My man sticky fingers really was done like that? Put him back in S tier. Dear god.
||Introduction||
Sticky Fingers is a Close Range Stand with Long Range and Mobility Options, It can be used for support but is better for main combat due to knockdown combos that deal alot of damage, often getting called "garbage" due to its beatdown being disabled.
||Review||
Passive
Sticky Fingers has one passive called "Zippers."
Zippers, gives any damage dealing move a chance to leave a yellow zipper on a random limb of whoever is hit, it will disappear after a few seconds and deal 9 damage to anybody it was on. No known upper limit of zippers that can be on a person.
E(Hold) - Ari Barrage, Sticky Fingers Rushes forwards and unleashes 50 speedy punches each dealing 5 damage, maxing out 2,250 if every punch applies a zipper. But without zippers it deals 250. This barrage does not slow down the user making it hard for people to escape it
R - Arrivederci, Sticky Fingers leans down then slams its fist forward with amazing speed and knocking the enemy down to their feet, dealing 37.5 to 46.5 damage.
T - Zipper Extension, Sticky Fingers Points Forward before applying a zipper onto their arm and launching it forward with alot of range, This is basically an a strong punch with greater range, will likely be your most used move.
F - Zipper Detachment, Sticky Fingers once again leans back and charges ahead, but knocks a random limb of the person hit off. This deals less damage than a heavy but has more stun, basically a combo extender
Z(Held) - Zipper Glide, Sticky Fingers does a weak stand jump before punching the ground and leaning ahead, the user will grab sticky fingers feet and they will then travel forward at high speeds this can be turned but is best with shiftlock. This deals 25 damage if it collides with somebody, good for starting combos
V - Zipper Portal, Sticky Fingers punches the ground and teleports to the users cursor, Only use to approach at the start of a match, after that use it to move around, like to the left and right but not forward. (NOTE: If used right as a TS is starting your hitbox will move to the destination but your model will stay their making it hard to get damage out, this is not recommended)
||Final Thoughts||
Sticky Fingers is a Powerful stand that relies on knockdown combos to get damage in, this is not built for approaching, Recommended for all forms of combat, this stand is good in everything with enough knowledge. This stand is also rare so if you ever get tired of it you can trade it for what you want
--Extra Note--
I Always Use a stand before making an Underrated Stand Shoutout, which is why some weeks might take longer than others, I make sure to do things such as 1v1s and Barrage Battles to test a stand, I also read wiki pages and test things out with friends to see the limits of a stand, so don't call this "a biased Suggestion" as this is a review of underrated stands.
Sticky Fingers was my first, but for some reason my progress during my first time was erased.
The World
The World
D4C
The World
7 Votes in Poll
10 Votes in Poll
13 Votes in Poll
So.I think I wanna try to wait for spr and sp crashes so I got a SF now should I get sp again?
Using my alt's SF i managed to glitch out of the map and have an infinite Z move.
Guess I'm going to prove that the Earth is flat then
"Goodbye."
Obtainable with a 4% chance from arrows
Passives:
"Sticky Fingers!": Anything you touch will apply a zipper to it with a 1/10 chance (doesn't count for barrage). You can open or close zippers with B (opening a zipper on a person does 15 dmg)
Moveset
E (ARI Barrage) - SF barrages in-front of you at amazing speeds. (5.1 damage per hit 5 sec cd)
R (ARI Blow) - SF throws it's fist forward at amazing speeds, packing a lot of punch with it (42 dmg. 6 sec cd)
T (Arm Detachment) - You un-zip SF's arm to hit the opponent from afar. Once it makes contact, it will hit the opponent's face, stunning them. (35 dmg, 7 sec cd)
T + T ("You can't get anywhere when you're a piece of shit.") - You pull in the opponent towards you, that's it (20 dmg after it, adds 3 more secs to cd)
Y (Sticky Fingers Combo) - SF does a one-two jab, then kicks (from the SF vs. GE fight) (15 dmg per jab, 25 dmg for kick)
F ("NOW! STICKY FINGERS!") - You place down a zipper, which you can send moves into (R, T, H, and J). If you press the appropriate key-bind on the zipper, a zipper will appear next to the nearest opponent and hit them with said key-bind. Using T on zipper will play a special voiceline (17 sec cd)
F + F ("Are you copying me??!?") - You open the zipper and hide in it. You can hop out anytime but you can only stay in there for 6 seconds. Popping out under neath someone deals damage (12 sec cd, 40 dmg)
G (Reattachment) - If you lose a body part, you can reattach it with this (15 sec cd)
H (Zipper Uppercut) - SF un-zips it's arm and uppercuts with a lot of power (35 dmg, 7 sec cd)
J ("ARRIVEDERCI!") - You un-zip SF's arm, once it makes contact, it crushes the opponent into the ground, un-zipping their arm (45 dmg, 15 sec cd)
J on someone who's lower than 10% hp ("Goodbye.") - You un-zip your arm, before lifting the opponent into the sky. You then begin to barrage them with no mercy, continuously turning their body into zippers until they're nothing but pieces, then you blow them away. "Arrivederci"
B ("I WASN'T TRYING TO HIT YOU!!") - If there is a opened/closed zipper, you can close/open it by pressing B. Opening it allows you to hope inside of it or go inside the building/place. Closing it is just like closing a door, but it deals damage to people
Quotes
"Goodbye."
"Even in this rotten world, I still want to walk down a path I believe in!"
"You won't get anywhere in life if you're a piece of crap (can be replaced with scum or poop cus of Roblox TOS)"
Who's not with me because you all hate me :D
I mean...yes.Its high damage output and low cooldowns are key to solo the blond British vampire.However,it's low durability is it's weakness and why it's not used often.When you are finished with Dio and his minions you are usually left with red HP.And some things may prevent that entirely:
Dio spamming his barrage/jump
Other players looking for an easy kill and easy Dio drops
Giant Vampires that deal a hefty chunk of damage to you
Etc.
But if you play your cards right and luck is on your side,Zippers are gonna be in Dio's nightmares.
Pinky Fingers (shiny SF concept)
32 Votes in Poll