Sticky Fingers is a Close Range Stand with Long Range and Mobility Options, It can be used for support but is better for main combat due to knockdown combos that deal alot of damage, often getting called "garbage" due to its beatdown being disabled.
Sticky Fingers has one passive called "Zippers."
Zippers, gives any damage dealing move a chance to leave a yellow zipper on a random limb of whoever is hit, it will disappear after a few seconds and deal 9 damage to anybody it was on. No known upper limit of zippers that can be on a person.
E(Hold) - Ari Barrage, Sticky Fingers Rushes forwards and unleashes 50 speedy punches each dealing 5 damage, maxing out 2,250 if every punch applies a zipper. But without zippers it deals 250. This barrage does not slow down the user making it hard for people to escape it
R - Arrivederci, Sticky Fingers leans down then slams its fist forward with amazing speed and knocking the enemy down to their feet, dealing 37.5 to 46.5 damage.
T - Zipper Extension, Sticky Fingers Points Forward before applying a zipper onto their arm and launching it forward with alot of range, This is basically an a strong punch with greater range, will likely be your most used move.
F - Zipper Detachment, Sticky Fingers once again leans back and charges ahead, but knocks a random limb of the person hit off. This deals less damage than a heavy but has more stun, basically a combo extender
Z(Held) - Zipper Glide, Sticky Fingers does a weak stand jump before punching the ground and leaning ahead, the user will grab sticky fingers feet and they will then travel forward at high speeds this can be turned but is best with shiftlock. This deals 25 damage if it collides with somebody, good for starting combos
V - Zipper Portal, Sticky Fingers punches the ground and teleports to the users cursor, Only use to approach at the start of a match, after that use it to move around, like to the left and right but not forward. (NOTE: If used right as a TS is starting your hitbox will move to the destination but your model will stay their making it hard to get damage out, this is not recommended)
Sticky Fingers is a Powerful stand that relies on knockdown combos to get damage in, this is not built for approaching, Recommended for all forms of combat, this stand is good in everything with enough knowledge. This stand is also rare so if you ever get tired of it you can trade it for what you want
I Always Use a stand before making an Underrated Stand Shoutout, which is why some weeks might take longer than others, I make sure to do things such as 1v1s and Barrage Battles to test a stand, I also read wiki pages and test things out with friends to see the limits of a stand, so don't call this "a biased Suggestion" as this is a review of underrated stands.