[Passive A] Mode Switch
The user can switch between Blade Mode Off/On at any time.
[Passive B] Pillar Man
The user does whatever the pillar man passive does. It’s 11:30 at night so I forgot.
[Passive C] Bleed
Accessible with blade mode ON. The inflicted will take damage, and also bleed, doing 2 damage for 5 seconds
Movesets (BM Off)
Hold E- Punch Barrage
Moderately-powered yet fast punches doing 4 damage.
R- Heavy Uppercut
An uppercut, doing 30 damage and 3 second stun lock.
T-Yum yum blood
Blood sucks healing 20 hp, does 20 damage. Note: When executed with blood suck you will not turn into a zombie.
Q- Determination.
Changes the damage of some attacks and buffs durability by 10%. Also grants you faster speed, walk speed, higher jump. Similar to TUSK ACT 4 Darkest Determination. You can tell when Kars’ Determination runs out by looking at your eyes. Red means determination is on. Lasts 15 seconds.
H-Surprise Kick
Does a back kick doing 35 damage.
(In the Air) H- Flying Kick
A dash combined with a ragdolling kick. Does 40 damage.
(In the Air) R- Neck Slice
Dash through the air and chop the opponent’s neck.
F- AWAKEN MY MASTERS!
Summons Esidisi and Wamuu, who attack the person your cursor is on when you press F.
Z- High jump
Same as current Kars’ Z.
C-Roll
Same as Current kars’ C
V-Pillarman dash
Same as Current Kars’ V.
B- Blade mode ON/OFF
Turns BM on or off. BM on means attacking now with your blades.
BM On Movesets:
E- “Slicing your neck is as easy as plucking a flower from the ground.”
Does a very fast barrage. 5.5 damage per hit.
R- Diagonal Slice
Slice down from your opponent’s shoulder through their leg. 40 damage.
H-Air Blade
Slice the air and launch a projectile doing 40 damage.
T-Bloodsuck. same as before
Y-“Go on, keep mocking me...You’re incapable of doing anything else!”
Kars will pose. If he is hit he will unleash a diagonal slice, then an uppercut, with blazing speed. Both hits do 25 damage each.
F-Blade Combo
Does an uppercut doing 20 damage then does a slice with both arms in the form of an X. Which does 30 damage.
Summary
The reason I did this rework is because 1) Kars barely has skill needed. and 2) It’s just one way to win for a lot of people: H+E. So I made it like Shadow The World, where it actuallly needs skill and requires combos to be executed in order to win. The current state of Kars is just bad. I made Kars in this rework both fun and better.