so, i've came up with a new emote type that could be interesting: partner emote/taunts
so, how does it work? well, one player types in the partner taunt name. for this example im gonna use the dio approaching scene
so the player types /e dioapproach
a gui appears above their head, similar to TF2. to accept it, the other player types /e tauntaccept
when they accept the taunt, they're unable to attack, nor get damaged. to make things a little balanced, they wont be able to regenerate health
then they proceed to do the animation until it's over.
it's just a suggestion, tell me what you think if you'd like to.